Armagedunk by videodog
Story
An Enemy Team has hijacked a Basketball Arena and stolen The League's most valuable weapon, Armagedunk. It's up to Basketball Legend, Sneak, to disable the weapon and save the day!
Controls
- WASD/Arrow Keys - Movement
- Spacebar - Interact/Advance dialogue
Notes
This was our first Ludum Dare in 2 years, so a bit of rust had to come off for everything from Unity to Aseprite.
The game ended up lacking some of the gameplay features we wanted to add, such as pathfinding to your location on alert, some inventory items, lasers that only show via deodorant spray (code implemented, no time to implement in level), etc. The levels were thrown together in a bit of a rush. Plus, we only had 36-48 hours instead of the full 72. Despite that, we had a lot of fun creating it.
Team
- Paul @pmlamotte
- Rick @Variant3


| HTML5 (web) | http://videodog.gitlab.io/games/armagedunk/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/41/armagedunk |
Ratings
| Overall | 1108th | 2.778⭐ | 20🧑⚖️ |
| Fun | 1077th | 2.639⭐ | 20🧑⚖️ |
| Innovation | 1158th | 2.361⭐ | 20🧑⚖️ |
| Theme | 1095th | 2.667⭐ | 20🧑⚖️ |
| Graphics | 998th | 2.583⭐ | 20🧑⚖️ |
| Audio | 724th | 2.444⭐ | 20🧑⚖️ |
| Humor | 197th | 3.639⭐ | 20🧑⚖️ |
| Mood | 987th | 2.722⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 7🗨️ |
The duality between the serious black ops mission and the basketball layer work well, although the stealth gameplay could be improved, maybe giving more feedback to the player about the scenario (more camera tricks and options to read the environment), maybe more complex and readable enemies, a lot of times I got spotted by an enemy and right after that another two of them approached me quickly making me lose the game almost instantaneously. The dialogue could be also a little bit more dynamic, one pretty simple hit that would help a lot is making the colors of the text changes according to which one of them is speaking.
Keep up the nice work!