Atomic Lifetime by Kaish
The Concept
The game is about an atom that must sacrifice its life time to get to its partner.
He must travel through the subatomic world taking care not to collide with other atoms along the way.
It can sacrifice its own life time to open atomic boxes or activate buttons.
These items can either confer advantages or simply make them lose their life time.
But maybe he should make that sacrifice to get there in time. You decide.
The Development
This was my first participation in the Ludum Dare. It was a fun and challenging experience.
All elements of the game were created at 48Hrs.
I think I spent too much time creating mechanics and I ended up running out of time to balance and create more levels.
I have received several excellent feedbacks. I will make a new version with more levels and more balanced.

The Control
RMB - Aim to move the atom
LMB - Shoot in the direction of the cursor
Z - Dash
The Tools
Unity - Development
Piskel - Textures
Chrome Music Lab - Music
Sfxr - SFX
The Thanks
For Ludum Dare team and you for playing this game =]

Update
Thank you all for the feedback, I really enjoyed it.
I considered several and updated the game.
Now with a better level design and adjustment in the controls.
Please consider play again the post jam version.
https://kaish.itch.io/atomic-lifetime-postld
| HTML5 (web) | https://kaish.itch.io/atomic-lifetime-postld |
| HTML5 (web) | https://kaish.itch.io/atomic-lifetime |
| Source code | https://github.com/KaishGit/AtomicLifetime |
| Original URL | https://ldjam.com/events/ludum-dare/43/atomic-lifetime |
Ratings
| Overall | 300th | 3.297⭐ | 34🧑⚖️ |
| Fun | 269th | 3.203⭐ | 34🧑⚖️ |
| Innovation | 149th | 3.452⭐ | 33🧑⚖️ |
| Theme | 413th | 2.917⭐ | 32🧑⚖️ |
| Graphics | 264th | 3.267⭐ | 32🧑⚖️ |
| Audio | 234th | 3.048⭐ | 33🧑⚖️ |
| Humor | 289th | 2.571⭐ | 30🧑⚖️ |
| Mood | 302th | 3⭐ | 33🧑⚖️ |
| Given | 26🗳️ | 39🗨️ |
Maybe a bit too easy on the level side, since most of them can be cleared just by right-clicking the partner atom.
I planned to do more stages increasing the difficulty progressively but did not have time.
Given the major input for the game is mouse driven, it might have been nice to have dash as middle mouse button (most mice have those nowadays, even on macs, right...?) and the restart / menu icons as buttons.
Would have been nice to have completed levels have some kind of icon or colour change showing they'd been completed on the level select screen too, but these are mostly nit-picky points of feedback.
I really enjoyed the concept and how you implemented the theme into your game! With more time and polish, i think you could turn it into a great game! Keep it up!
gg git gud
I had a fun time playing...
Very good job, wonderful game! :smiley: :v:
The level is a little bit too easy, but still funny anyway.
Great job!
And the Gamle design is well made with a difficulty increasing and new gameplay features in all new levels.
So the game is well designed and well thougth, great job ! ;)
Took me a bit to figure out you could also move diagonal using the implemented pathfinding. Some added features, like the random box at the end only make the puzzle harder, since you got plenty of time to finish the puzzle without it. The hardest puzzles were probably the ones with radiation areas.
Thank you all for the feedback, I really enjoyed it.
I considered several and updated the game.
Now with a better level design and adjustment in the controls.
Please consider play again the post jam version.