Don't Sloth by Aim

[raw]
made by Aim for LD 43 (JAM)

Play a hunter-gatherer and collect 10 items to sacrifice to the sloth god before dusk.

Controls: WASD for movement. Hold Left Shift to run. E to pick up items or put them on the altar. Your inventory limit is 5. You need 10 items on the altar before dawn.

Credits: Artwork: Aim Diab Music: Michael Marney-Brusstar Programming: Michael Marney-Brusstar and Aim Diab!

screen2.jpg

Ratings

Given 13🗳️ 13🗨️

Feedback

Cristiano T.
03. Dec 2018 · 16:18 UTC
NIce graphics and sounds!
your game is very beuty!
🎤 Aim
03. Dec 2018 · 22:13 UTC
@cristiano-t Thank you! :)
Odlog Oglog
11. Dec 2018 · 14:28 UTC
Nice little game! The controls are very comfortable and finished, I got really stressed when the music has changed , it would be nice to see the inventory though, very nice game! :)
🎤 Aim
13. Dec 2018 · 01:06 UTC
@odlog-oglog Thanks! I wanted to program a GUI for the inventory but I ran out of time. ^^; TBH, I made and rigged a deer that didn't get finished and in the game either.
Ty Victorson
14. Dec 2018 · 07:06 UTC
I enjoyed running around looking for the items but i got a little lost, so some kind of indicator of where the altar was would have been nice. but other than that an enjoyable experience!
🎤 Aim
14. Dec 2018 · 07:46 UTC
@ty-victorson Thanks for playing our game! :) I'm glad it was enjoyable. I would have liked to really spend some time designing a more memorable environment. It would be cool if you could navigate by landmarks, maybe even mark notches in trees with a spearhead so you can make your own way.
Arvejeitor
14. Dec 2018 · 11:57 UTC
Nice little game!, I really liked the mood
Ranner198
14. Dec 2018 · 19:57 UTC
Really fun game, Y'all did a really cool job! I see that y'all had some fun with the unity terrain system I'm sure XD. The only main things that stood out to me that I could complain about would be: The trees should use a movement system to show wind (that's really extra and not required just a nice touch), The trees need a bit more design as far as more branches and a bark texture/ color. A pause menu would be cool but also not required, who ever the programmer is though pls make sure next time to make either the pause menu with a quit button or use the * if (Input.GetKey(KeyCode.Escape)) {Application.quit();} * feature to quit the game on escape instead of having to Alt-F4. Thats all I could harp on honestly. I really enjoyed the art style and found it cute. I enjoy the jump button more than you could possibly imagine XD. I think the input mechanics and gameplay are great and I can't wait to see what y'all do next LD Jam, keep it up!
peterfonts
15. Dec 2018 · 23:02 UTC
Nice game being your first game! Some things can improve:
- Hide the mouse cursor.
- Add a random pitch at footsteps sound.
- It's impossible exit the game!
- Needs more variation at the trees and the terrain.
- Why not add a map? Now is a little confusing and disorientating walk.
Overall is a nice game. Keep it doing games! :right_facing_fist_tone2:
FireBug
16. Dec 2018 · 16:24 UTC
Cute game! Movement is smooth and I could easily run it on my laptop. Unfortunately I kept running out of time to collect items, however, because I couldn't remember where the apples and acorns are. Some more easily recognized landscape could help with memory here. A sloth god is a fun idea, haha.