Delta Fighter by LiauJ
Description:
You're flying humanity's last defense against the impending asteroid shower: the Delta Fighter. Shoot asteroids, fly through rings like a boss, and advance through the levels... until you're eventually overwhelmed. Power isn't free though, and each shot you make will cost you shield energy.
If you deplete your shields, you'll be left vulnerable to the asteroids. Aim carefully.
Controls: Mouse: Aim, select Left-click/Spacebar: Shoot

| HTML5 (web) | https://liauj.itch.io/delta-fighter |
| Source code | https://github.com/JeremyLiau/Delta-Fighter |
| Windows | https://liauj.itch.io/delta-fighter |
| Original URL | https://ldjam.com/events/ludum-dare/44/delta-fighter |
Ratings
| Given | 80🗳️ | 83🗨️ |
Thanks for the awesome feedback here. I had lots of fun for my first LD!
* I love the graphics, very arcade-ish!
* Controls are smooth and responsive, feels very good to play!
* Overall just a well done game! Good job!
Well done
How did you go about making the backgrounds? They looked sweet.
It's 3d effect using 2d assets made me a little dizzy, but they sure are pretty and impressive!
Nice risk/reward system.
One thing I found tricky was telling when rings and asteroids were at the point they were either about to hit me or were ready to fly through.
Very nicely done, thanks! :)
If anyone ever gets past "Cycle 2 - Level 1" (not on Zen), you've beaten my best and I salute you.
Thanks for playing the game!
This game really made me want to play Space Harrier or Afterburner. That's not a bad thing!
Good job!
I did find the ring detection to be a bit wonky. Everything else is very polished.
Overall, good job!
The game is pretty simple, but it's clean and well-executed. I particularly like the PID on the little spaceship character (the game could, of course, mechanically work the same without the ship, but it adds a lot graphically and thematically). And the fact the ship persists into the menu.
Sound effects are simple but effective. They got a bit repetitive; having music behind them might have helped, but hey, it's a game jam and you don't have time for everything.
One of your strongest points was probably the polish of the visuals and the UI. The pixel art was pretty simple, but everything flowed nicely and it felt good to play overall.
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Side note, I read [your post on Imposter Syndrome](https://ldjam.com/events/ludum-dare/44/delta-fighter/imposter-syndrome) and have to say that I sympathize heavily. Especially in an environment where everyone is constantly rating and comparing games, it can be intimidating to compare yourself to all of the best submissions on the site.
I try to focus on a couple categories every event and see how good I can get those, then change focus for next event. The Compo usually has around 1000 entries, and maybe 500 of them end up with ratings at the end. Aiming for top 250 in a category means you did than average. Aiming for top 100 means you did really well. More importantly, seeing these numbers go down over the course of several events means you're learning and improving.
Hope you had a fun Ludum Dare, and hope to see you around for future events. Cheers!
Everything was smooth gameplay wise, very nice theme incorporation, sounds and art were very nice!
Some music would have made this really shine.
Keep it up, it was a fun play!
I didn't feel the theme was incorporated at all until I read the game description. It could have been more evident.