Familiar's Shape by rburema

[raw]
made by rburema for LD35 (JAM)
[ ETA 2nd, day after: added Win32 and Linux versions :-)
No other changes where made other than those neede to run on those platforms after the nasty bug I fixed during submissions hour (which was 'ETA 1st')!
]

From Compo To Jam To Something 4/5 Finished...

You are the familiar of a wizard.
For some unexplained reason you're fighting through a gauntlet of monsters.
Keyboard controls only.
Help screen missing :-(

Top bar (red) = enemy health.
Bottom bar (green) = your health.

Green squares are the wizards next turns (Actions), you can influence those by suggestions :-)

Red squares are the opponents next Actions. You can influence those with the cat-special :-)

Beware of weather effects (... as they are basically invisible...) :-/

Each shape has it's own specialities:

Cat-Special = Switch Opponent Action 2 and 3
Wolf-Sepcial = All out attac kwith lower defence
Turtle-Special = Hide in shell
Bird Special = Lower opponents attack

Cat-Suggest = 3rd Action of wizard becomes attack
Wolf-Suggest = 3 Action of wizard becomes cold weather
Turtle-Suggest = 3rd Action of wizard becomes heal
Bird-Suggest = 3rd Atction of Wizard becomes return weather to normal

visible waether effect missing :'-( :'-(


I solemly swear never to usee an unfamiliar engine again.
For real this time.


It's still /possible/ to have fun with this, and the final compile was around 2:59, so I'm loading up anyway :-)

((Will try to make Win_x32 and Linux versions on tuesday, Euro-time.))

Ratings

Coolness 60% 3
Overall(Jam) 2.79 944
Audio(Jam) 2.66 594
Fun(Jam) 2.63 916
Graphics(Jam) 2.34 1007
Humor(Jam) 2.65 431
Innovation(Jam) 3.11 501
Mood(Jam) 2.79 771
Theme(Jam) 3.34 555

Feedback

Jungle
19. Apr 2016 · 17:45 UTC
Nice concept. Art need some polishment, nice turn based. Fits theme as well. Congrats
zoeinfp
19. Apr 2016 · 17:55 UTC
Well done! I like SDL2 games! There's a lot of work here, I know it.
MayankUnreal
24. Apr 2016 · 09:28 UTC
Its really a great game with great concept and graphics
Gord10
25. Apr 2016 · 18:24 UTC
Innovative work!
Joror
26. Apr 2016 · 14:40 UTC
Cool mechanics & concept! Music was pretty bleepy & happy. Different snouts for different animals is a cute way to visualize the shifting too. :)
An intro to introduce the various on-screen elements would have been cool, but those things are of the last bits to do. ;)

Perhaps you can place the the wizards attack queue and monster queue in the center, so people can see that they are related.
In these types of game I also prefer to see all the numbers (HP left, damage of strikes & effect) so I can make informed decisions. Certainly in LD games, we don't have much time to 'feel out' the actions. :)

All-in-all, a nifty game.
BSODDevTeam
27. Apr 2016 · 17:33 UTC
Nice! Reminds me Pokemon stuff.
Insality
28. Apr 2016 · 05:19 UTC
A very strange experience to see game like that on LD
Take some time to understand how to play, but it's great! nice game at all!
Good entry
Tripl3m
30. Apr 2016 · 19:34 UTC
Really nice turned base game :D.