Familiar's Shape by rburema
[ ETA 2nd, day after: added Win32 and Linux versions :-)
No other changes where made other than those neede to run on those platforms after the nasty bug I fixed during submissions hour (which was 'ETA 1st')!
]
From Compo To Jam To Something 4/5 Finished...
You are the familiar of a wizard.
For some unexplained reason you're fighting through a gauntlet of monsters.
Keyboard controls only.
Help screen missing :-(
Top bar (red) = enemy health.
Bottom bar (green) = your health.
Green squares are the wizards next turns (Actions), you can influence those by suggestions :-)
Red squares are the opponents next Actions. You can influence those with the cat-special :-)
Beware of weather effects (... as they are basically invisible...) :-/
Each shape has it's own specialities:
Cat-Special = Switch Opponent Action 2 and 3
Wolf-Sepcial = All out attac kwith lower defence
Turtle-Special = Hide in shell
Bird Special = Lower opponents attack
Cat-Suggest = 3rd Action of wizard becomes attack
Wolf-Suggest = 3 Action of wizard becomes cold weather
Turtle-Suggest = 3rd Action of wizard becomes heal
Bird-Suggest = 3rd Atction of Wizard becomes return weather to normal
visible waether effect missing :'-( :'-(
I solemly swear never to usee an unfamiliar engine again.
For real this time.
It's still /possible/ to have fun with this, and the final compile was around 2:59, so I'm loading up anyway :-)
((Will try to make Win_x32 and Linux versions on tuesday, Euro-time.))
No other changes where made other than those neede to run on those platforms after the nasty bug I fixed during submissions hour (which was 'ETA 1st')!
]
From Compo To Jam To Something 4/5 Finished...
You are the familiar of a wizard.
For some unexplained reason you're fighting through a gauntlet of monsters.
Keyboard controls only.
Help screen missing :-(
Top bar (red) = enemy health.
Bottom bar (green) = your health.
Green squares are the wizards next turns (Actions), you can influence those by suggestions :-)
Red squares are the opponents next Actions. You can influence those with the cat-special :-)
Beware of weather effects (... as they are basically invisible...) :-/
Each shape has it's own specialities:
Cat-Special = Switch Opponent Action 2 and 3
Wolf-Sepcial = All out attac kwith lower defence
Turtle-Special = Hide in shell
Bird Special = Lower opponents attack
Cat-Suggest = 3rd Action of wizard becomes attack
Wolf-Suggest = 3 Action of wizard becomes cold weather
Turtle-Suggest = 3rd Action of wizard becomes heal
Bird-Suggest = 3rd Atction of Wizard becomes return weather to normal
visible waether effect missing :'-( :'-(
I solemly swear never to usee an unfamiliar engine again.
For real this time.
It's still /possible/ to have fun with this, and the final compile was around 2:59, so I'm loading up anyway :-)
((Will try to make Win_x32 and Linux versions on tuesday, Euro-time.))
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 2.79 | 944 |
| Audio(Jam) | 2.66 | 594 |
| Fun(Jam) | 2.63 | 916 |
| Graphics(Jam) | 2.34 | 1007 |
| Humor(Jam) | 2.65 | 431 |
| Innovation(Jam) | 3.11 | 501 |
| Mood(Jam) | 2.79 | 771 |
| Theme(Jam) | 3.34 | 555 |
An intro to introduce the various on-screen elements would have been cool, but those things are of the last bits to do. ;)
Perhaps you can place the the wizards attack queue and monster queue in the center, so people can see that they are related.
In these types of game I also prefer to see all the numbers (HP left, damage of strikes & effect) so I can make informed decisions. Certainly in LD games, we don't have much time to 'feel out' the actions. :)
All-in-all, a nifty game.
Take some time to understand how to play, but it's great! nice game at all!
Good entry