Chief Data Engineer by candlesan
You are the Chief Data Engineer of a Starship. The ship uses an advanced storage drive that holds Pentabytes of data but sometimes requires manual defragmentation. Your hard drive is running out of space! Free it up!


HOW TO PLAY
Use your mouse to drag data storage units around. Drag all the storage units into the green target squares to beat the level.
UPDATES
I have created a post-jam version. The post-jam version makes the following changes * Level 7 and 8 swapped * Autogenerated music track from http://earslap.com/page/otomata.html. Please only rate the "Audio" category based on the piece interaction sound effects
| HTML5 (web) | http://www.wyattcheng.com/games/DataEngineer |
| Source code | http://www.wyattcheng.com/games/DataEngineer/Radish-src.zip |
| Other (web) | http://www.twitch.tv/candlesan |
| HTML5 (web) | http://www.wyattcheng.com/games/DataEngineerOriginal |
| Original URL | https://ldjam.com/events/ludum-dare/42/starship-data-engineer |
Ratings
| Overall | 115th | 3.793⭐ | 43🧑⚖️ |
| Fun | 101th | 3.756⭐ | 43🧑⚖️ |
| Innovation | 358th | 3.195⭐ | 43🧑⚖️ |
| Theme | 139th | 3.988⭐ | 43🧑⚖️ |
| Graphics | 255th | 3.5⭐ | 43🧑⚖️ |
| Audio | 316th | 2.988⭐ | 42🧑⚖️ |
| Humor | 140th | 3.118⭐ | 40🧑⚖️ |
| Mood | 163th | 3.382⭐ | 40🧑⚖️ |
| Given | 43🗳️ | 31🗨️ |
Love the Star Trek theme but more importantly I love this style of puzzle game. Only real criticism is it might of been nice to have some ambient noise, something classic star trek-esk in the background.
Overall, great entry!
@jay-elbourne Thanks! Glad you liked it. Yeah the difficulty ramped kinda fast. I was fiddling with the levels a bunch trying to get it right but the jump at level 7 and 8 is definitely a but sudden. Thanks for playing!
Have fun out there!
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You: I'm on it
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@phlip45 Some background music or even some engine or "beep boop" sounds will definitely be at the top of my list in a post-jam version
@cary-stanley Cool! Glad you liked those pieces :) Yeah coming up with challenging pieces was a nice discover that emerged during the jam.
Also, the future looks bright when we need to defragment your drives by hand again :)
Keep it up.
Keep up the good work!
@aterlamia Added some procedurally generated music post-jam. Thanks for the feedback!
@thijs-tak Haha - a future where replicators remove the need for money but we still need to defragment by hand :)
@t8kk That makes sense. I had the flow going back to the title menu 'cause I imagined it being a visual track of a ship flying between stars but then to double down on the LCARS menu style I removed it, but it definitely felt like going back to the front menu was less meaningful after the change.
@maartene @stefan-jovanovic @holy @kromeboy Thanks for playing!
@outstar I rejiggered my game post-jam into portrait mode and installed it on Android and it played pretty well. Thanks for playing and I noticed your game had a little bit of similar overlap in gameplay style.
Great work
The difficulty level, and its progression, was spot on. At first I thought it was a stupid puzzle for stupid people. Then I got to the final levels and it took me some thought and experimentation to solve the last three puzzles, but I didn't have to strain myself too much. This is just about perfect for a LD game.
Well done!
The style and themeing of it is absolutely on point. I love the strange abstract shapes you used to represent the data. I know next to nothing about Star Trek but it felt like it fit that universe very well.
Really good job!
@justinmullin I didnt' even know that the game worked in HTML5 on a phone until you mentioned it! I loaded it up and was surprised! I agree that the piece slide-back is a bit slow, particularly over long distances. Would definitely fix. I think what I would want would be for the piece to slide back in constant time rather than at constant speed.
@zirrus Thanks for sticking it out and I'm glad the game was enjoyable even if you're not into Star Trek :)
Very satisfying experience! In the beginning i thought: "poh, waaay to easy", but then the last levels were quite a different thing.
I liked especially the star trek gfx and the great level intro texts!
Well done indeed!