Shoddy Terminal by Klerembot

[raw]
made by Klerembot for LD 43 (JAM)

Prequel of Smelly Corp. nobody ever asked for!!!

Your job is simple: operate a terminal to create chemical mixtures and finish given jobs. While the facility is on fire. Using cheaply made terminal.

You see, every click of a button or every change of light takes the control closer and closer to it's destruction. Do you have a favorite button? It's gone now. You have to find another way of doing things.

Or not. You are given replacement indestructable buttons and lights. They are both very limited AND come with their disadvantage.

There is one more tool to your disposal: pliers. You can move a control unit to another place, replacing destroyed unit.

Which controls do you fix? Which controls do you sacrifice? You have to choose. Quickly.

Game contains a simple tutorial and every button/light has it's own info text accessible by using the "Help" button.

You control everything with a mouse button.

I wanted to create a game without a single canvas or image element or other nonsense. Just buttons and text fields.

There are more improvements to be made: more jobs, more buttons, more fun, better css, some music, random events (that's why the light was added), visual indicator of control group damage...

Still, I'm quite happy with the result.

You can sacrifice food, cities, lives. But how about UI?

Ratings

Given 3🗳️ 0🗨️