Splotch 2 by Sebastian Lague
Splotch 2 is a puzzle game in which you draw lines to bounce balls home to their gates. As you draw lines to direct one ball, those lines will start to obstruct the paths of the other balls, hence 'the more you have, the worse it is'. Try to find the quickest routes through the levels to earn a spot on the leaderboards.

I was joined in making this game by my friend, Liam, who designed and tested the levels. We've opted out of the music category as music was generated using 'jukedeck'; and out of the humor category as it isn't relevant to this game. This is a sequel to a game I made several years ago for MiniLD54.
Here's a behind the scenes/post-mortem video https://youtu.be/Tow7a-_f9u4
| Windows | https://sebastian.itch.io/splotch-2 |
| macOS | https://sebastian.itch.io/splotch-2 |
| Linux | https://sebastian.itch.io/splotch-2 |
| Original URL | https://ldjam.com/events/ludum-dare/40/splotch-2 |
Ratings
| Overall | 18th | 4.235⭐ | 51🧑⚖️ |
| Fun | 51th | 4.031⭐ | 51🧑⚖️ |
| Innovation | 23th | 4.146⭐ | 50🧑⚖️ |
| Theme | 502th | 3.5⭐ | 51🧑⚖️ |
| Graphics | 268th | 4.02⭐ | 51🧑⚖️ |
| Mood | 97th | 3.958⭐ | 50🧑⚖️ |
| Given | 25🗳️ | 26🗨️ |
I would have preferred if the saws and such were a different colour. But then again, restarts don't matter, so that's probably a silly nitpick...
Thank you for a solid 30 minutes of great fun. :wink:
Anyway to the game, its really challenging, love the idea behind it and how the physics interaction works. My only gripe would be the lack of instruction within the game.
Love it though very addictive.
Bom conceito, tem uma boa sensação de progressão, é simples mas com uma mecânica forte que pode escalar com facilidade! Parabéns pelo jogo. (E legal achar o Sebastian aqui, sigo teu canal no YT há bastante tempo) :flag_br:
It huts for me to say it but I actually ragequited out of the game. I finally planned a path through a level for one ball, almost finished with the other and then I accidentally moved the first platform for the first ball. And there is no ctrl+z. So all the highly measured bounces were obviously screwed :C
As an interesting observation this game would be great for the subject of neural networks and machine learning, because the the goal of the game is basically minmaxing your time while doing minor tweaks and changes and it would be fun to see the application of a genetic algorithm on top of already working level solution.
As a side note not related to the game I absolutely love your tutorials on YouTube! They really helped me a couple of years ago to get into this hobby of game development. Thank you for all that work you have done to help others make something they wish to make!
P.S I really love your Youtube videos. One of the best game development Youtuber.
Keep up the good work!
That, and the aforementioned undo button, because I was building something on level 3, something along the lines of this:

But, guess what, I had the goal blocked, without even knowing it, because I didn't know where the goal was yet.
P.S. I just found a bug. On level 3, if you emulate the set-up I currently have in this picture:

The ball will go THROUGH the black solid UPWARD in direction of the red arrow (that I added). It takes about 45 seconds from entry, in this configuration.
Sweet game though.
I am really enjoying your Youtube content and that's what has driven me towards participating in my first Ludum Dare ! (Thanks for that!)
Now to your game: I could easily see myself gaming this on mobile every now and then in the bus or subway.
I like the aesthetics of the game, with the small chromatic aberration that is added like a vignette. There are some bugs that were mentioned before for example when the ball is bouncing really fast and justs goes through the solid materials, but hey thats unity physics right.
cheers
Rank 31 I didn't get the last 4 levels.
More you have ball, worse it is ... D:
Edit : Thanks for the GIF ! I got the 6th XD
Simple but great graphics with good level designs.
It is challenging and fun! Good job!
P.S. The game was really challenging at least for me :P
I love the minimalist graphics and interface.
I found the behind the scenes video really interesting too.