Sacrifice Pit by folex70
Game for ld# 43. Sacrifice your lives to open doors and progress in this game.

| Source Code | https://github.com/folex70/sacrifice-pit |
| HTML5 (web) | https://folex70.itch.io/sacrifice-pit |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrifice-pit |
Ratings
| Overall | 487th | 2.524⭐ | 23🧑⚖️ |
| Fun | 490th | 2.262⭐ | 23🧑⚖️ |
| Innovation | 428th | 2.619⭐ | 23🧑⚖️ |
| Theme | 179th | 3.69⭐ | 23🧑⚖️ |
| Graphics | 378th | 2.81⭐ | 23🧑⚖️ |
| Humor | 322th | 2.4⭐ | 22🧑⚖️ |
| Mood | 430th | 2.5⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 24🗨️ |
I do like that you've matched to the theme and i do really like your art design for the graphics.
Very atari2600/retro feel. Good work
I got stuck after the 2nd door - couldn't find a candle to open up the third door.
I concur that sound would help a lot! I suggest [sfMaker](https://www.leshylabs.com/apps/sfMaker/) which generates sound effects that would go really well with your old school pixel art style. Also some additional tips:
- move the camera a bit lower so that the player can see better what is below
- you could try to animate the character only when pressing left or right, this would look nicer while at the same time giving better feedback to the player.
Also I am not sure this was the expected route? I could reach this point by jumping against the wall at the third candle :smile:


EDIT: I forgot about backstory - how come you come to live again when you die? That would help with immersion I think!
For lack of time I did not implant many sound things that I planned, but jam is it lol. About the image: You discovered some bug in the collision of that part and threw you to the bottom level on the outside lol!!
@honey thanks for the comment! I'll play your game too! I had problems making the jumps and movements flow in C # of unity, I just used the "addforce" to save time but it was not cool I admit it! About the story of the game, I created a village with 10 residents, each life is one of them. and that old man from the beginning is the same last boss at the end of the maze who led his villagers to commit the sacrifices as part of a plan to resurrect an ancient evil (which is the other boss)
Custom physics is THE way to go for a 2D platformer in Unity. It's not as hard as it sounds and I'd advise getting some practice in. I don't mind sharing my code from older jams if you'd care to take a look. One trick to remember for game jams is that if you have behaviors that aren't working quite right, think about how you can turn it into a game mechanic instead of a bug, because rocket-jumping off of the side of a block is actually kinda fun.
To add an idea that hasn't come up in thread yet: Instead of having sacrifices open up a LONGER path, have them open up a NEW path closer to the entrance. That avoids feeling like you're retreading a lot of empty space while still keeping to the mechanic.
I would also advise putting in an animation that makes the sacrifices feel more impactful. It'll really bring out more of a polished feeling.