AsterVoid by F1Krazy
AsterVoid is an Asteroids-style game with a twist: each destroyed asteroid leaves behind a "void" in space that you can't fly through. Dodge the asteroids and the ever-growing void, and try and rack up a high-score!

Features:
- Gameplay based on the classic Asteroids, with a fresh new twist
- Particle effects system
- A couple of hidden secrets
Controls:
- Arrow keys: Move
- Z: Select/Fire
- X: Go back a screen

Made entirely from scratch using PICO-8.
| Source code | http://www.mediafire.com/file/y72fvyhqbjv3m6d/ld42.p8/file |
| Other (web) | https://www.lexaloffle.com/bbs/?tid=31651 |
| HTML5 (web) | https://www.newgrounds.com/portal/view/715373 |
| Original URL | https://ldjam.com/events/ludum-dare/42/astervoid |
Ratings
| Overall | 453th | 3.229⭐ | 26🧑⚖️ |
| Fun | 394th | 3.188⭐ | 26🧑⚖️ |
| Innovation | 622th | 2.604⭐ | 26🧑⚖️ |
| Theme | 260th | 3.771⭐ | 26🧑⚖️ |
| Graphics | 317th | 3.354⭐ | 26🧑⚖️ |
| Audio | 328th | 2.958⭐ | 26🧑⚖️ |
| Humor | 406th | 2.167⭐ | 20🧑⚖️ |
| Mood | 299th | 3.056⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 20🗨️ |
A couple notes:
- I would sometimes die, spawn into another asteroid, and then immediately die again.
- It was a little weird that there seemed to be multiple rotation 'steps' for each graphic. So I could press left, have the graphic change, press left again and have the graphic not change but have my bullet appear at a different angle. I know there are some limitations because of the resolution, but I think that taking away those rotation steps within the same graphic would be better. I am trying for precision shots, so I always want to be able to tell where my bullets are going to go.
- I crashed into the void and tried to skirt around it, but I somehow got stuck and couldn't move until a meteor killed me. Maybe a bug?
- I think the hitboxes for the asteroids were a little larger than the graphics, which made trying to slip by an asteroid very difficult.
Just things I noticed but they didn't overly distract from a very nice entry!
It's a nice and simple idea that fits the theme and that you executed well. You could
Very...Asteroids ^^°
https://www.youtube.com/channel/UCG--XwkRpPBAHBinS7hsRQg?view_as=subscriber
I have some versions to solve this problem:
1) Your bullets can't fly through dead meteors, but meteors can fly through them. It'll motivate player to move, but game will become very hard.
2) Don't add scores if player killed meteor when (his movespeed <=0)
3) Motivate to move by extra lifes, weapon or/and ship buffs. When complexity of the game will grow - player can't live without new items