Sleep Is For The Weak by Ghostly Dev
You are a game developer who entered a game jam(ironic right?) and has 10 hours to finish the programming side of the game. Your enemy? Falling asleep before finishing your game. Sip on your cup of coffee to energize yourself and power through the night. You happen to have a faulty night lamp that turns off every so often, make sure you keep it on by any means necessary(hitting it). Having the lamp off will make you even more drowsy and make you fall asleep faster.
Directions: Type the code blocks that come up on screen. Stay awake until the countdown goes off. The progress bar indicates how close you are to falling asleep. If the lamp turns on, the progress bar will move quicker so make sure you keep it on. If you are close to falling asleep drink coffee to help you stay awake longer. Note that if you turn your attention away from programming, you will have to type the block of code from the beginning. You need to complete enough code blocks to make a finished game, or else you'll make a buggy game or a incomplete game.
Controls: Left Mouse Button- Toggle look at lamp, hit lamp Right Mouse Button - Toggle look at coffee, drink coffee Space Bar - Toggle keyboard
| Windows | https://drive.google.com/drive/folders/1VPnoz5hbW9j-H8gO2DOdE-M26wQyWkHU?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/43/sleep-is-for-the-weak |
Ratings
| Given | 14🗳️ | 4🗨️ |
I enjoyed it and loved the mood. The Sound effects were spot on.
I liked the various method and class names, quite fun!
You did a good job!
Thanks for sharing your game.
The main thing that bothered me is that it's not clear what's the motivation for actually typing anything. I kept typing as fast as I could because I hoped the game keeps count of how many code I wrote so I would get some kind of score at the end, but eventually it just said I made a killer game so I'm not even sure if the code I wrote had any effect.
Two more minor things that made my life harder:
1. It took me a while to figure out that you're supposed to type in the code. Would be nice to get a prompt from the game like "Start typing to code". After messing around with clicking on different things with the mouse, I finally read the instructions page where it said "Space Bar - Toggle keyboard". This made me go back and mash the space bar a lot. Only after mashing the space bar repeatedly for about a minute, I figured out I can type in other letters as well :)
2. There's a bug where if you type a few spaces instead of a tab, the entire text appears green but it still doesn't go to the next code block until you replace the spaces with the tab.
Anyway, I thought the game looks really good and could become pretty addictive if you added a score and a high-score table :)
Loved the graphics, the sound effects, the level of detail on the "grabbing coffee"animation. The way you typed your code was very well done, allowing you to do things like opening and closing quotation marks before you write some text inside (like I usually do in real life).
Overall a very nice game! Congratz!
I just wish you'd turned this talent toward something other than making the most aggravating experience I've seen done in Unity. Wow did I hate my time here. Extremely nice work on capturing the rushed, stressed, delirious feeling of hurtling toward a deadline, but at least when I code something, I have some kind of vague notion on how much more work I need to do before I'll have a working product. Here, I would have killed a man for the chance to see how many more blocks I needed to make a good game. 10 minutes is just way too long to keep a player doing hasty, repetitive work with no indication of progress!