Skeleton's Gamble by chompdev
Skeleton's Gamble is a 2D platformer where you trade individual limbs of your body to modify your abilities and access new areas. Play in your browser at https://chompdev.itch.io/skeletonsgamble

| HTML5 (web) | https://chompdev.itch.io/skeletonsgamble |
| Original URL | https://ldjam.com/events/ludum-dare/44/skeletons-gamble |
Ratings
| Given | 19🗳️ | 13🗨️ |
@sylvie Thank you! It would definitely be fun to add some harder levels later, and I hope I have time to expand the idea a bit.
@flashviper Ooh, I really like that idea. I was musing about letting the player detach an arm and throw it over a wall or across a gap to activate buttons. You're absolutely right that adding more trade-offs would really enrich the gameplay.
@benmcnelly Thanks very much! That's awesome that you made it to the end.
@kodiqi Much appreciated! I agree about the smaller levels and fast restarts; that definitely seemed to help the pacing. Would be fun to add some new mechanics and levels later for sure!
@alchemic Thanks for the feedback! Glad you enjoyed playing it. I totally agree on the platforming - there were definitely a few clunky areas that need tuning. Looking forward to polishing a few of these details when I have time.
@sir-shoe I appreciate you playing through it! Glad you found it fun :)
@mrjoshuamclean Thanks very much for the excellent feedback and the time you spent finishing the entire game on stream! You made some great suggestions for quality-of-life fixes and features that I'm looking forward to implementing soon. I'll be following your channel and recommending your LD44 content!
@rob-avery Thanks so much for the encouragement! Would love to take this idea further sometime :)
@jason-porritt Much appreciated! I've been working on how best to introduce new mechanics at a steady and interesting pace. Glad you had fun!
@maggardjosh Thank you!
@elrobo Great idea! Being able to choose which limb to trade at certain gates would add some really interesting choices. That would also be great for opening up alternate puzzle solutions and allowing the player to think outside the box.
@tony-li Thanks, Tony!
@miltonsilva Good feedback - thanks! I'm working on implementing some better scaling/fullscreen options that should solve that problem.
@joe-bustamante Thank you, Joe! That's great to hear that you liked the pacing and difficulty curve. The graphics could definitely use some love :) Thanks for playing through it - it'd be awesome to add some new levels and mechanics later on!