Model Trains Inc by Local Minimum
Keep the trains rolling. Avoid running over too many pedestrians. And make sure that no trains collide.
How long can you make it?
How to play:
Click on the signals to halt trains or let them pass through.
Click on the switches to redirect traffic.
Make trains reach stations to gain popularity and cash, but avoid killing too many or else they won't care if the train arrives or not. So there are three ways the game can end.
| HTML5 (web) | https://local_minimum.itch.io/trainz |
| Source code | https://github.com/local-minimum/ldjam43/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/model-trains-inc |
Ratings
| Overall | 322th | 3.643⭐ | 30🧑⚖️ |
| Fun | 538th | 3.232⭐ | 30🧑⚖️ |
| Innovation | 225th | 3.571⭐ | 30🧑⚖️ |
| Theme | 530th | 3.446⭐ | 30🧑⚖️ |
| Graphics | 403th | 3.714⭐ | 30🧑⚖️ |
| Audio | 443th | 3.154⭐ | 28🧑⚖️ |
| Humor | 87th | 3.889⭐ | 29🧑⚖️ |
| Mood | 563th | 3.26⭐ | 27🧑⚖️ |
| Given | 28🗳️ | 25🗨️ |
This is the best engagement with the theme that I've seen so far--a philosophical ethics problem wrapped up in a Ludum Dare entry.
This game is super challenging, like a hardcore version of Flight Control. I tried my best to make loops simple to follow and keep track of but I can only do so much protecting the pedestrians. I will say the first time I had 2 trains collide made me lol pretty hard, there was some fantastic build up there.
I think the art, colors, and UI work together really well and present a pleasant game to jump into. Aesthetically it's just very pleasing to watch it all play out, and I'm glad you weren't too brutal with the resources so that I could play for a while w/o worrying about mass deaths tooooo much. I think this kind of gameworld lends itself to upgrades and stuff super well (like Mini Metro), and can have a lot of potential in future versions.

Nah look, I really love the idea and execution of this game. You successfully made little idiots that continually walk in front of my trains with no hesitation, and while that gets annoying, it's definitely adds an extra layer of fun to the strategies you need to employ. Very well done! And the graphics are beautiful. :train:
**Just an FYI though, the game didn't render properly on Chrome, but worked fine in Firefox.**
@duzzondrums Awesome that the game was suitable and fun for a 4 year old!
@peachtreeoath High Five!
@mr-chocolatesalmon You must have gotten a rogue copy. That can absolutely not happen. Look:

It can't be done.
The gameplay didn't entice me too much since I'm not into management type of games (or maybe because I'm really bad at them :D)
(if you need more stop motion i can direct you to my other stuff at http://hannesundin.tumblr.com/ mostly christmas themed at the moment)
I tried both levels several times but I think they are kinda too hard for me to chill, but it's a good thing as these 2 levels puts the lights on different challenges of the game, even if this is not really explicit at first sight: the game, even if kinda slow paced, confronts you directly to the gameplay after the level selection and I had forgotten the second level at first (so I discovered it after coming back to the game.)
I was really amazed by the cute visual design and details such as ending scenes, great job. This is very bright and sets a really good and positive mood. The lights, models and colors are really looking nice together.
I also loved to find back the *mouthcrafted* sfx and voice acting you often use in LD games, it is always bringing a smile to my face.
GREAT!
Cheers!