Run N' Cook by LeonLaci

[raw]
made by LeonLaci for LD 41 (COMPO)

Screenshot from 2018-04-22 18-32-37.png

Run N' Cook is a run n' gun plus cooking game mash-up. A famous person has come to the city and you, the master chef, have been task with cooking his favourite meal. But he's demanding, asking you to get all the ingredients by your hand (he doesn't trust supermarkets).

Ratings

Overall 500th 3.146⭐ 26🧑‍⚖️
Fun 450th 3.104⭐ 26🧑‍⚖️
Innovation 479th 3.104⭐ 26🧑‍⚖️
Theme 404th 3.479⭐ 26🧑‍⚖️
Graphics 353th 3.229⭐ 26🧑‍⚖️
Audio 322th 2.891⭐ 25🧑‍⚖️
Humor 98th 3.5⭐ 26🧑‍⚖️
Mood 386th 2.957⭐ 25🧑‍⚖️
Given 25🗳️ 20🗨️

Feedback

IainWay
24. Apr 2018 · 13:32 UTC
Nice concept and story but when I arrived to the kitchen the coock button didn't work and I couldn't finish the game :/
Call_me_Nutty
24. Apr 2018 · 13:33 UTC
+The potato gun was fun to use. Could have used some sound though.

+It's an interesting concept, having to go out and scavenge your ingredients instead of being given them.

+The music loop was pretty alright.

=========

-I genuinely had no idea what I was doing. Didn't know what the purpose of the fields or cows were and kind of
just ran aimlessly.

-Enemies have a pre-defined spawn. You could've given it some slight variations. Enemies also spawn inside the camera. (hint: Use Random.Range and the Camera's Viewport)

-The game lacked an inventory.

I feel like you didn't have enough time to truly flesh out the game. This can actually end up being something quite unique. I say, keep working on it, you have something here.
svdvorak
24. Apr 2018 · 13:49 UTC
It was a bit unclear on what one has to do to get the ingredients but I eventually figured it out. Cute game anyway, though a bit lacking in challenge.
24. Apr 2018 · 14:16 UTC
Fun idea, and pretty fun to play! I like lobbing potatoes with the potato gun!
Nick Rafalski
24. Apr 2018 · 14:18 UTC
Fun idea, and fun to play! I like lobbing potatoes with the potato gun!

The art is cute, and the idea is pretty unique. Though, I'm not sure it's there is much 'incompatibility' going on with the 2 ideas. It mostly is just a run-n-gun with a specific setting.

Good job!
🎤 LeonLaci
24. Apr 2018 · 15:36 UTC
@call-me-nutty there is an inventory.

No way I'm working on that piece of trash game ever again :joy: It was all rushed and I wasn't feeling like woring. :stuck_out_tongue:
Hakita
24. Apr 2018 · 15:36 UTC
Fun idea but the gameplay could've used some work. Most of the gametime is spent waiting for meters to fill up while clicking on the right side of the screen to keep shooting potatoes. Having to move around and dodge things while waiting could've helped a lot.
Snowy
25. Apr 2018 · 13:26 UTC
Definitely a niche little idea that has at least *some* amount of potential, and the potato gun/stringless guitar definitely had its charm. The graphics were appealing and neat too, and I'm definitely flattered by the many references in the game.

Sadly, I can't say it's an amazing game (and I know you agree with me). Though the gameplay in essence is fun, it's not polished enough in its current state, and about 80% of the game is time-gated content by waiting for bars to fill. There's little challenge except not getting jump-scared by an enemy spawning right on top of you, and a severe lack of interactivity.
Samurai Ducks
30. Apr 2018 · 18:40 UTC
I loved the concept of having a potato gun, however I experienced some glitches throughout the game ( going up with a chicken and dying, kitchen not allowing me to cook, etc). Still I think you did great and it was quite fun to play!
Darkwing00Duck
01. May 2018 · 12:07 UTC
Crazy and fun game, I liked it! :potato:
Diego Manarim
04. May 2018 · 18:10 UTC
Crazy idea! I loved!

Congratulations for the game!

If possible, check out my entry at this link: https://ldjam.com/events/ludum-dare/41/type-hero-adventures
Shivur
05. May 2018 · 06:56 UTC
Fun game.
irwatts
06. May 2018 · 17:00 UTC
I like the premise and bizarre mood of this game! After multiple attempts to complete it and not being able to cook everything at the end, I eventually gave up, but had some fun doing so. The graphics could use some consistency, but the music didn't bother me and the controls felt alright enough!
LuckyFeathers
07. May 2018 · 17:58 UTC
Neat. For a compo, pretty good. There's music, there's proper art, and there's basic gameplay. I found it a little bit confusing at first, but it wasn't a big issue. However, I didn't really have any idea what I'd get from the different food sources. Like that first farm. I can't tell if that's a garlic farm or carrot farm or potato farm or whatever it is. Just some simple text above would suffice.

Why do you use J for inventory? There's not a lot of buttons in the game, so it's annoying that I have to lift my right hand from the mouse to press a button on the keyboard. Not a big deal, just a minor thing that's easy to fix.

Overall, good game. Fun and goofy, which is great for game jams. Good job!
arche-san
07. May 2018 · 18:39 UTC
Nice concept!

Is there a way to know the number of actual resources? (didn't find it)

It could be great with more visual/sounds effects (ex: when resources are collected or when percentage completion is complete).

Good job! Especially for a compo game. :)
Jamblefoot
07. May 2018 · 19:49 UTC
It's got a super groovy tune. I really liked the music. Could have used more sound effects, but the music was great. The cooking controls were somehow difficult to understand at first, but it was a serviceable enough solution to make it work. All in all it's a really fun entry!
PeachTreeOath
08. May 2018 · 03:41 UTC
That is probably the greatest walk animation ever, what a solid prance! I liked the idea but the game probably could've used a few more hrs of dev time to get to where it needed to be. Some variety in enemies to shake up the gameplay would've really fleshed this out.
🎤 LeonLaci
08. May 2018 · 10:43 UTC
Thank you all for your feedback! :smile: