Automate to Triumph by Juin

[raw]
made by Juin for LD 39 (JAM)

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This Game is about efficiency and resource management. Try to generate 1000 Power as fast as possible to place in the Online Leaderboards. If your Power or Food reach 0 you lose.

Tips: - Beds break after being used to many times, so build new ones regularly

  • Upgrades are often more powerful than building additional Workers

  • When destroying a Building you get the money for the Worker back

Controls: - WASD to Move

  • F to Interact with Trees or Buildings

  • E to destroy unwanted Buildings

  • Mouse for Menuing

My Team Member/Artist disappeared after Day1 so please excuse the Programmer Art.

Ratings

Overall 179th 3.737⭐ 21🧑‍⚖️
Fun 104th 3.789⭐ 21🧑‍⚖️
Innovation 359th 3.158⭐ 21🧑‍⚖️
Theme 264th 3.737⭐ 21🧑‍⚖️
Graphics 695th 2.737⭐ 21🧑‍⚖️
Audio 516th 2.526⭐ 21🧑‍⚖️
Given 24🗳️ 10🗨️

Feedback

GOOY
01. Aug 2017 · 12:48 UTC
Neat! it was fun, although it took me a while to understand everything i got it in the end and had a little community!
i liked and spent a good half an hour on it!
Reggnos
01. Aug 2017 · 12:54 UTC
Its fun, and not too complicated. I'm not sure if you are suppose to hold E for the wheel to make energy. And i'm not sure why are you even making power, are you a robot?
EricQuagmire
01. Aug 2017 · 12:59 UTC
Very fun game, nice mechanics but graphics is bad :)
Coubat
01. Aug 2017 · 13:23 UTC
Its fun !
smbe19
01. Aug 2017 · 13:26 UTC
I really enjoyed the game. Once you got some automation going it is really satisfactory to watch them work. The graphics are ok, even though your artist disappeared...

Btw. you can change the ?dl=0 in your urls to ?dl=1 so that we don't have to do a few extra clicks to download the game.
d4nin3u
01. Aug 2017 · 13:31 UTC
The beginning was quite tough (and I died at first due to my incompetence), but then it really picks up and becomes what I'd call cookie clicker like: you just watch your production grow and don't even know why. The assets are, as you mentioned, programmer like and the only thing I didn't like was that everyone was running even if you were standing. With that chill soundtrack in the background: enjoyable!
unit684
01. Aug 2017 · 13:46 UTC
Really fun resource management game. I played it a few times to try and beat my score, it's quite hard to start until you get the hang of it. It's difficult to find that balance which I think you've done really well!

Little things like different animations for each task and sound effects when clicking on different things would be nice but no major complaints here. Good job!
Bogreen
01. Aug 2017 · 13:50 UTC
Nice project. Really difficult to balanse all resources. But if food lower than 250 over time appears attention message, it's annoying.
TheFlyingKeyboard
01. Aug 2017 · 13:52 UTC
Nice concept of gameplay and innovative approach to the theme. Really fun game to play, especially when things start being automated.
zgragselus
02. Aug 2017 · 00:00 UTC
Fun game, I like the concept - and of course I've died quite fast! On the first time. Balancing resources is extremely hard and takes quite bit of time to get used to it and balance.
tinfoilboy
02. Aug 2017 · 01:54 UTC
Nice game! Good for passing time or a good mindless game to play when talking to a friend. I found your integration with the theme to be well done, and this was, in my mind, a very good game.
sgstair
02. Aug 2017 · 23:23 UTC
Nice little game; it took me a few attempts to complete, and it takes a /long/ time to complete. The start is very fussy and I couldn't make it work without 2 farms before making power. After that though, it pretty much went about like a clicker game does; slowly and uneventfully :) slowly replacing objects with higher producing ones and upgrading them.

I was confused by the "low power" notifications when I was at ~96 power, I think it's just because both of my power workers were sleeping but this seems a bit bad.

Overall, there's a fair amount of depth with the upgrades, though it's hard to observe any real improvement with the upgrades. The upgrades also help counteract some of the sort-of mean spirited design (Power consumption increases when low?! limited uses on the beds, that's just evil!) It kept my interest to the point where I completed it, but I did feel like it was dragging on.

I played this on stream at https://www.twitch.tv/videos/163826993 - Time 0:44:15
SleepyStudios
19. Aug 2017 · 13:02 UTC
Started off quite grindy but it slowly became chaotic and frantic which I liked a lot. Nice work.