Blowup by Gildar76
This was intended for the compo, but since I forgot it started/ended 3 hours early, I'll submit it to the jam.
It's basically a breakout style game with a little twist for the theme. Each time you hit a brick, more bricks will spawn depending on what brick you hit. TO get rid of some bricks, try hitting the bombs that spawns quite frequently
| HTML5 (web) | http://gildargaming.net/ld42/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/42/blowup |
Ratings
| Overall | 988th | 3⭐ | 22🧑⚖️ |
| Fun | 1130th | 2.6⭐ | 22🧑⚖️ |
| Innovation | 1003th | 2.75⭐ | 20🧑⚖️ |
| Theme | 789th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 1095th | 2.475⭐ | 22🧑⚖️ |
| Audio | 563th | 2.947⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 17🗨️ |
One critical note: your game is larger than my full-screened browser window... so initially, I didn't see my paddle or know what was going on. Finally noticed the browser scrollbars, reduced the game size and it was fine.
I'd love to see this idea expanded, but with more interaction as well. Hope you've had a great LD!
As mentioned, I agree on the lack of interaction.
No worries re: interactions. I get that it's a tight deadline. I think you could add other elements that improve the interactivity. My own game is lacking in this way as well. Just the nature of a game jam, really. :)
Take care!
Overall it's a well-made game considering you initially wanted to take a compo and made all the game assets by yourself in only a few days. Well done!