Bring Home the Bacon by EatAtJoes

[raw]
made by EatAtJoes for LD 44 (JAM)

Are you ready to risk life and limb for big gains? Take on the role of a true Capitalist Pig and trade away your body to get as many piggy parts as you can. See how many body parts you can amass as you attempt to: Bring Home the Bacon.

Ratings

Given 16🗳️ 5🗨️

Feedback

Rgarbati
30. Apr 2019 · 22:49 UTC
Good idea, but stock exchange is not my dada. well done anyway !
tatelax
02. May 2019 · 00:55 UTC
Not very fun and hard to figure out.
techsec
02. May 2019 · 01:04 UTC
Its just not fun its cool and all but just not fun.
OrangeJuicePanda
02. May 2019 · 01:04 UTC
Was quite fun and creative. Really enjoyed the mechanic of trading for things and that giving you new paths to the stock market. Understanding the value of different things was a bit unwieldy. Having a spreadsheet of the values for each part would have helped quite a bit.
red
02. May 2019 · 01:07 UTC
I quite like the art, but the sound effects were pretty obnoxious.
Caveman54
02. May 2019 · 01:08 UTC
Really fun but I was unable to trade in arms and bought into those since they went super low and legs were up really high. So I ended with 10 arms and 0.9 something everything else.
VeryEvilTomato
02. May 2019 · 02:18 UTC
It's a pretty interesting idea but stock exchange games aren't really my thing, there's some disconnection inbetween some sound effects.
Copper_Aardvark_Games
04. May 2019 · 19:10 UTC
The idea has a lot of potential. With more game design experience and more work on this game. I could see it as something really cool
Aditya Kumar
04. May 2019 · 19:34 UTC
I like the concept. The stock market theme seems to be pretty common this dare, but I think you realized it best with the buy and sell of body parts. I think more visualization into the value and trends of the different parts might help make more interesting decisions
Flying Dog Fish
04. May 2019 · 19:40 UTC
Interesting idea, a stock exchange with own body parts.
Al Bueche
04. May 2019 · 19:41 UTC
An interesting idea, but I had trouble really getting into it. I wasn't sure whether my goal was to get the most total dollar value, the most sets of complete pigs, or the most total items.

The route to the stock exchange was interesting the first time, but once I had enough pieces to take the optimal route, it was a bit cumbersome to click through.

Not a big deal, but the controls on the main menu were a bit hard to see.
Anion_Z
04. May 2019 · 19:45 UTC
As many already said the market trade and managing the hours and getting the best trade out definetely is realized well here, and I assume with more time you could make it even better.

But first of all round the numbers down to like 1 decimal place its very easy to get confused otherwise.

Also scene transitions would make the game way more attractive.

Apart that a very good try well done, I love economy involving games especially if realized well ;)
totalaj
04. May 2019 · 19:58 UTC
Some addictive shit you guys made here. I tried balancing out my stocks as much as possible and at one point the price of arms dropped so low that I was literally swimming in 'em. Could 'a just made a giant pole of arms and worked from home, pointing my giant arm through my piggy roof.

![Capture.PNG](///raw/733/31/z/2495b.png)

Thanks for participating!