Lights Escape by Antiwrapper
Description
Lights Escape is a classic platformer with one twist. When you move the lights in the level will fade out. Survive the death traps and find your way out quickly! Else you will become lost in complete darkness. At least there is someone willing to help you.
Made with:
Controls
Keyboard:
WASD/Arrow keys: Movement
Space: Jump
Shift + Jump + Running: Long Jump
R: Restart level
Escape: Back to main menu
Controllers are supported (Xbox controller layout used in example)!
Controller:
Left Stick: Movement
A button: Jump
Right trigger + running + jump: Long Jump
Y button: Restart Level
B button: Back to main menu!
Screenshots

Ratings
| Overall | 134th | 3.667⭐ | 26🧑⚖️ |
| Fun | 142th | 3.542⭐ | 26🧑⚖️ |
| Innovation | 311th | 3.125⭐ | 26🧑⚖️ |
| Theme | 69th | 4⭐ | 26🧑⚖️ |
| Graphics | 251th | 3.478⭐ | 25🧑⚖️ |
| Audio | 103th | 3.545⭐ | 24🧑⚖️ |
| Humor | 229th | 2.65⭐ | 22🧑⚖️ |
| Mood | 139th | 3.435⭐ | 25🧑⚖️ |
| Given | 25🗳️ | 18🗨️ |
I love the game is not easy. But men... He is too hard!! xD
Cannot finish level 7 and 9.
That's a nice platformer, and the way you loose the vision is really good!
Nice work!
It can very easily be expanded into full game, and that is always a plus!
Good idea with fading. Nice running animation. Smooth design. It feels like a complete game.
Some levels are frustratingly challenging.
I'd wrap the audio track to make the music infinite.
And the game has a perfect tutorial in the initial levels!
I get some N vibes from the enemy design, if only the movement physics were as funky too.
Level 5 is already pretty tough, having to blindly jump over the spikes in front of the exit, but level 7 has you running completely blind down two dangerous corridors without even knowing which one if either has the exit. Needless to say I skipped that level (good call having all the levels unlocked right from the start).
The rest of the levels are doable at least and the ending is pretty great. I'm pretty sure I've heard that music somewhere else too.
Good work.
fun, easy to pick up and play, and gets harder too. well done
As I'm not a professional platformer so I could finish only half of the levels. Btw. does the level 10 even have a solution? :grin:
Designing 10 levels in Compo is impressive. Great work!