Flip The Switch by madalaski

Explanation:
The aim of the game is to get 3000 GJ of power stored in batteries.
You are given 1 switch which can turn on any component it's connected to but it has a limited amount of connections. The switch will turn off automatically over time but will turn back on if supplied power.
You can build pylons which, when turned on, will store charge in any connected batteries and also turn on anything it is connected to.
The more batteries you have, the more monsters will spawn. If you have no batteries then the monsters will leave you alone, giving you some breathing room to build up your circuit.
Turrets, when turned on, will search for and destroy any attacking monsters who are looking to destroy your batteries.
Controls:
Left Mouse -- Interact
Middle Mouse Drag/ WASD -- Move The Camera
Scroll -- Zoom In/Out
Right Mouse -- Make Connections
Connections:
You can connect any component to any other component! The only component with a limited amount of connections is the switch!
Hover over a component and right click on it start a connection.
Click on an empty square to cancel the connection.
Hover over another component and right click on it to make a connection between that and previous component.
Connect two objects that already have a connection to get rid of their connection.
Links:
Screenshots:




Ratings
| Overall | 438th | 3.116⭐ | 45🧑⚖️ |
| Fun | 480th | 2.837⭐ | 45🧑⚖️ |
| Innovation | 126th | 3.581⭐ | 45🧑⚖️ |
| Theme | 346th | 3.488⭐ | 45🧑⚖️ |
| Graphics | 542th | 2.581⭐ | 45🧑⚖️ |
| Audio | 312th | 2.857⭐ | 44🧑⚖️ |
| Humor | 389th | 2.079⭐ | 40🧑⚖️ |
| Mood | 491th | 2.564⭐ | 41🧑⚖️ |
| Given | 83🗳️ | 24🗨️ |
I like the core mechanics though and while I was getting everything together it was fun. The main thing it needs is better feedback, maybe coupled with tighter balance. I liked it, definitely a solid LD entry. Here is the setup that I won with very easily:
https://ibb.co/c3sBek][img]https://preview.ibb.co/mnZeX5/Circuit_Win.png
The music was also quite good for this sort of game. The synth became a little bit grating after a while, I think a reduction in treble might help to mitigate that.
Perhaps a cost-based placement system would help make the player not so overpowered? Other than that the story was interesting. Nice work!
Ok ! After two try I did it!!
The concept is really nice!
But there is no limit on contruction?
Because I begin to build 1.000 turets and no bug can reach me ^^
Nice work on this game, very innovating!
Still a great idea that only needs some good polish to become truly great! :)
Overall, nice game, great music and great idea! The gameplay felt solid and enjoyable! Well done! :smile: