Point & Sin - Ludum Dare 43 edition by Simanis
Embark on a quest to obtain the blood of a virgin.
Why do you need it?
For you to learn the answer, sacrifices must be made.
General
- Genre: hack&slash rpg
- Platforms: Windows, Linux
- Want to have a chat with the developers? Join our Discord server!
- Want to see this game continued? Review it and share with your friends!
MANUAL
Kill enemies to level up. With each new level, you gain sin points, which can be spent to make you stronger.
Enemies drop items. Equip items to get stronger.
Unlock brutal mode by defeating the boss and finding the vial of virgin blood. The boss is the top of the level, behind the lava waterfall.
CONTROLS
- Right click - use active ability
- Left click - walk, pick up items
- Mouse wheel - switch active ability
- C - open character panel
- I - open inventory
- Esc - pause game
Disclaimer
This game was started in Ludum Dare 42, so we've opted out of graphics and audio categories. What was added during Ludum Dare 43: - Item system - Brutal mode - Bugfixes - Improved controls - Improved graphics - New sfx
Screenshots



| Windows | https://neguli.itch.io/point-sin |
| Linux | https://neguli.itch.io/point-sin |
| Original URL | https://ldjam.com/events/ludum-dare/43/point-sin-ludum-dare-43-edition |
Ratings
| Overall | 263th | 3.719⭐ | 18🧑⚖️ |
| Fun | 359th | 3.469⭐ | 18🧑⚖️ |
| Innovation | 627th | 3⭐ | 18🧑⚖️ |
| Theme | 976th | 2.467⭐ | 17🧑⚖️ |
| Humor | 572th | 2.731⭐ | 15🧑⚖️ |
| Mood | 26th | 4.281⭐ | 18🧑⚖️ |
| Given | 15🗳️ | 18🗨️ |
P.S. Brutal mode is a bit, well, brutal.
Additionally, the level design suffers from an issue where you can't really see a clear delineation between walls and floors. You could in some spots, like on the ladder over lava or while on a bridge, but there were a few times where I got stuck because it *looked* like there was rubble in my way, but I could in fact walk over it.
In all though, I definitely got the Diablo 1 feel from it. I think that with a bit more work you could make an awesome post-LD version that would be a lot of fun.
There will definitely be a post-LD version coming up, but it might not yet address the big issues like WASD control scheme and adding a clear distinction between walls and floors.
This is a very clear game, with enough challenge for noob or good players alike. I really liked the setting too, nice graphics!!
The theme might've been used better, but overall this is a very nice entry!
I also found some of the point and click thing a bit glitchy or annoying. When clicking on menu buttons, the character would try to walk to whereever you clicked. When I'm interacting with the menu, the player shouldn't move. When the player wanted to go off the map, they also had a bit of a spasm. The enemies also liked walking across gaps.
The gameplay could have used some variation, but the graphics and mood were very good. Great creation! :thumbsup:
@justcamh I appreciate the detailed feedback! There's a lot of stuff to improve and the sin system isn't really balanced at the moment. I'll do my best to find the time to improve it all
@syrok Thanks a lot! I must admit that I started the game before Ludum Dare 43 - during the jam I added the item system, brutal mode and made some other smaller improvements.