It's a Small World - face-blindness simulator by Andrea

[raw]
made by Andrea for LD 38 (COMPO)

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It’s a Small World is face-blindness simulator. In this game, you will play the role of a person with prosopagnosia, or face-blindness, working at the reception of an office building.

It's very difficult for people with face-blindness to recognize people's face, even if they're friends, family, or people they see everyday. This game tries to show you how hard and anxiety inducing this can be.

Your job is to greet your 32 unique coworkers once, and only once. If you don't greet them, they'll be upset. If you greet them more than once per day, they'll be upset too!

Don't worry though! At the end of each day (or whenever you have a panic attack...) you will be able to spend your Confidence at the store, to buy upgrades such as coolness, resilience and confidence, giving you bonuses for the next day of work!

  • Click left to select a coworker
  • Press Spacebar to greet the selected coworker
  • Press P to pause the game
  • Press S to toggle sounds

I hope you enjoy this game!

Links

  • SITE: http://dev.androidandrea.com/ld38/
  • TWITTER: https://twitter.com/AndreaUnlimited
  • SOURCE CODE: http://dev.androidandrea.com/ld38/

Ratings

Given 1🗳️ 1🗨️

Feedback

blinry
01. May 2017 · 13:32 UTC
It's nice to be placed in the view point of a faceblind person – I've always wondered how it felt. The cartoon-style graphics are very nicely done! :)

We felt the playing time was too long – we got bored after some minutes during the first day, and didn't feel an incentive to start a second one.

The sound effects got pretty repetitive over time. Even though we liked the idea behind this game very much, and would love to see more in this direction!
Tommyflower
01. May 2017 · 16:17 UTC
Cool concept, well developed. I would make the schemes shorter and add some variations to make it less static. Original idea anyway!!
x1212
07. May 2017 · 15:51 UTC
Very interesting concept!

Some indicator of how much time is left for a day would be nice though, at some point I just stopped playing because I didn't know how much longer it would take to complete that first day (or if a bug had stopped the game from switching to the next one ...).

Also I like how you seem to have included some details that give this "simulator" some more depth like how it seems like you can to a certain degree rely on the others to greet you first (or maybe it was just luck), like someone in this condition in real life might have to.