Robox! by ted
Get the boxes to safety, Robot! Your compassion AI compels you! Use these fantastic physics models to playfully explode into fun!
Built with Unity, Photoshop, and some pen and paper.
Controls: - Move: Left and Right arrow keys (gamepad should work but is untested) - Mouse to click on buttons - P to pause / unpause game - ESC to exit
NOTE: If the game seems like it's doing nothing, it is waiting for you to get all of the boxes off the platform. Activate your ninja senses to find it!
Sorry there's no sound. [1] Historical footnote [2] had me doing lots of chores this weekend!



[1] About sound: The latest version now has a mode selector! You can play the ORIGINAL entry with no sound or instructions, or an ENHANCED version with the deluxe sound treatment! We're talking foley, BFXR, dynamic volume and pitch control... the works! (you still can't rate this entry for sound, though!)
[2] Historical footnote: Something rare and huge is always going down during game jam weekends for me. This time? I moved to Florida ahead of my family two months ago, and they arrive TONIGHT. AW YEAH! GAME JAM FAMILY REUNION!
Ratings
| Overall | 133th | 3.738⭐ | 42🧑⚖️ |
| Fun | 191th | 3.575⭐ | 42🧑⚖️ |
| Innovation | 198th | 3.463⭐ | 42🧑⚖️ |
| Theme | 309th | 3.5⭐ | 42🧑⚖️ |
| Graphics | 3th | 4.634⭐ | 43🧑⚖️ |
| Humor | 199th | 3.153⭐ | 38🧑⚖️ |
| Mood | 82th | 3.684⭐ | 40🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
Anyways I love it (although it's not quite clear to me, what I am supposed to do :D", oh well)
Thanks for sharing your game!
The rules of the game were quite unclear. I got that you should push the cubes of the side to get the hearts, but you don't really know when and on which side the cubes will fall, so should you just stand under one side in the beginning and hope for the best? Also, is there a difference between the two types of cubes? Why is there a picture of one cube on the one side, and a picture of the other one on the other side, if I still get hearts when I push a circle cube of the left side, and vice versa?
Maybe some more instructions in the game description would help.
I would respectfully disagree with the other commenter asking for instructions. It's mere personal preference, but for me and my taste, I appreciated very much that you did NOT provide instructions. In a game where there are just two buttons and a few simple rules, you can seize the opportunity to give the player that extra pleasure of experimenting and exploring the unknown system. I think this is especially true in a physics-based game with a limited set of discrete possible outcomes. The downside risk is confusing the player beyond a reasonable/pleasurable amount and losing them, but I didn't experience that here. It's a risk, but I'm glad you took the chance, I enjoyed the rule-learning period.
My first run score was a bit more in the fire than not. I tried to do better, and I managed to lower that to 37 into the pit. I think there may be a small bug where after restarting the boxes which you succeed with do not become hearts and are not counted. For example: https://imgur.com/a/qoWx5
It's a shame there is no audio. With such an awesome presence in the visuals, it would be a bigger shame to detract with poor audio. But still... it all feels distinctly less real with a total lack of sound. But that's a jam for you - something comes up, and you cut scope, so nice work delivering anyway!
Great job.
(One last thought looking back at the screenshots: this is a 2D game, but it felt more realistic than that, and in retrospect I think it was a big deal that you drew the cubes in various states of angled perspective rather than as rot-locked squares. I played again looking just at this, and also noticed that slight camera rumble which plays nicely with the flicker overlay to give an old-timey feel that fits.)
Other than that, some music would make it even more awesome!
As for the gameplay, I felt it took some time to really understand what was going on. Does it matter which side I drop the different coloured cubes in? Do I lose if I burn too many cubes? etc. but nothing that can't be figured out with a little trial and error. The core mechanics are solid and the physics and controls feel very nice (and it does work with a gamepad for the record).
When the game starts now, you can select the *ORIGINAL* version for the compo entry, or *ENHANCED* version to get the sounds, instructions, and all that. AND I fixed the bug y'all found... thank you!
Reminded me of old school linetest exercises!
Big GG man !! See you around !
Our game : https://ldjam.com/events/ludum-dare/40/the-darkest-light
Not surprisingly, the soundtrack was quite lacking (and some sound effects).
Inside the game it was difficult to understand the goal, whether to throw the boxes off the platform or drop them to burn (as there are signs beside the incineration, I believed I would have to burn that type of box on that side, it got a bit confusing for me).
I also did not know how long it would take for the game to finish, so it got a bit complicated for me to have feedback (despite the scores below).
Game is super polished.
The only thing - first play I have not checked the game descriptiona and played LD version, so it was a bit unclear that I should move boxes out of the fire. When I started the play it was obvious that I should catch them, but when amount of boxes raised I thougt that I need to both drop them and burn to make a score.
But then I checked your description and instructions in post LD version and realized the truth :)