Slaughter House by masterkrepta

[raw]
made by masterkrepta for LD 42 (JAM)

Created in 72 hours for Ludum Dare 42 (August 10-13th, 2018)

Theme: Running Out of Space

2018-08-13 (2).png 2018-08-13 (5).png 2018-08-13 (7).png

Gameplay


Animals will come at you in endless waves. The corpses will start to pile up.

Shove them into the meat grinder to and get points.

The Meat Grinder will go off every 30 seconds

Push the corpses into the meat grinder before the time runs out buy some breathing room and score.

Control


WASD to move

Mouse to aim

Hold Left click to fire

POST JAM FIXES


Thank you everyone who has already played for your feedback. I have taken a look at the collider issues and found that while the dead animals are not able to hurt you.. the colliders on the ones still alive are so large they stick through the dead ones as they push towards you. This is what was causing the damage from nowhere. (also the cow had an attack size almost as large as its whole body)

All damage collides have been reduced in size Also note the side rails the player cannot move through now affect the animals as well, so the "Herding" mechanic now works as I originally intended. UI enlarged slightly.

Music


"In a Heartbeat" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Ratings

Overall 1061th 2.921⭐ 59🧑‍⚖️
Fun 921th 2.893⭐ 58🧑‍⚖️
Innovation 1000th 2.755⭐ 57🧑‍⚖️
Theme 952th 3.009⭐ 58🧑‍⚖️
Graphics 962th 2.86⭐ 59🧑‍⚖️
Humor 356th 3.046⭐ 56🧑‍⚖️
Mood 853th 2.806⭐ 56🧑‍⚖️
Given 57🗳️ 58🗨️

Feedback

Marshal
14. Aug 2018 · 02:34 UTC
Man what have you done kkkkkk
guilhermesouza
14. Aug 2018 · 02:41 UTC
Man what have you done? Good game! Really fun to play!
Dizzy
14. Aug 2018 · 03:02 UTC
Man what have you done³hahaha, really funny!
NonLinearGuy
15. Aug 2018 · 08:28 UTC
Enjoyed a lot playing this. Really funny.
Crafty mine
15. Aug 2018 · 09:54 UTC
Fun game and a solid entery
Keep it up
Good Luck🍀
MZA
16. Aug 2018 · 23:15 UTC
Has a South-parky feel to it. Just dont market it to animal lover :P
Knowledge
16. Aug 2018 · 23:22 UTC
Nice game, fun to play. Collision seems a bit buggy, I couldn't always get why I lost HP.

Also, if I try to move animals to grinder I will get attacked. There should maybe be some time before next attack so you can push at least some animals to grinder?
Megalink
18. Aug 2018 · 10:23 UTC
Very nice game! Loved the cartoonish art style and game concept. I thought that pushing corpses down to the meat grinder felt quite tedious and not very fun. Would be cool if that idea was further integrated into combat, e.g. weapons and enemies having an influence on it. Collisions were slightly buggy but for the most part they were good. Great job! :)
AdonisDevs
19. Aug 2018 · 21:44 UTC
I scored 62! My strategy was to kill all of the animals except for the last one, and then use the free time to push all of the other animals in. I also killed most animals while standing in the grinder. Something that slaughtered the fun (pun intended), however, was the collisions. I felt as if I was taking damage for no reason, and I had to keep myself positioned extremely far away from anything; the dead animals seemed to be hurting me too! Good collisions are essential for a top down shooter game, but I think when that is fixed, this game will be amazing. Great entry!
Tiba
19. Aug 2018 · 21:49 UTC
I notice some bugs with the colliders but overall the game it's pretty fun.
Balance686
19. Aug 2018 · 22:59 UTC
I dig it! I like the art style and the audio was fitting. The mechanics you implemented make good use of the theme. The concept is funny and the game is generally fun to play.
I'd like to see the colliders reduced in size because you take damage when the animals are still a distance away from you. Pushing the animals into the grinder could be a bit more player friendly as well. Also the text elements of the UI looked small compared to the health/lives when playing in 4K.
There seems to be a spawning bug when you play after seeing game over. Nothing would spawn for me unless I exited the game and started it again.
Nice submission!
Biebras
20. Aug 2018 · 11:24 UTC
This game would be great if you explained it how to play it.
CristiHKJ
22. Aug 2018 · 17:29 UTC
Great game! Very cool and interesting! :D
goffmog
22. Aug 2018 · 21:43 UTC
I.. Um. It coming right at me I swear. I think I need a shower now.

Good job getting a game like this made within the deadline, would have liked to have seen a score table of some sort to close the game loop and give me a reason to replay.
kr4ft3r
22. Aug 2018 · 23:41 UTC
Nice drawing style and theme. Also fun for a while. I don't see problem with animal cruelty, as animals are treated more humanely in this game than they are on farms in real life. And at least they get dignity of fighting back. As for some flaws: Bullets don't travel through the center of crosshair. Bullets not going through carcasses is a pain, but I guess it goes with the theme. Since bullets do hit dead animals, some sort of a juicy blood splash and sound would make this less annoying and feel more rewarding. Pushing carcasses into the grinder is least fun part, it is a slow process and you're constantly hindered by other annoyances. Perhaps the whole thing would be livelier if you were able to push dead animals a good distance by shooting them, but that is just a theory.
PNghasemi
23. Aug 2018 · 06:24 UTC
The pigs look like walking bags full of pink stuff. :D Joking aside, it was a small little cool concept. Also, add more blood. :D
Corbak
23. Aug 2018 · 10:01 UTC
This is so nasty XD Very cool mood, and humor. I think it is a bit too hard to push the bodies in the grinder, but overall the game is well made, good job!
Mohua
23. Aug 2018 · 23:03 UTC
I liked the art and the music. I felt the aiming/shooting wasn't very precise and I'm not sure I like the characters ability to go off screen (which is just my personal preference). Also in the game over screen I'd recommend an option to exit the game? Unless there is one and I missed it. I tried hitting escape but no main menu or anything showed up and had to use the task manager. Thank you for sharing your game!
Eric Kulbiej
25. Aug 2018 · 17:27 UTC
Great art style and sound. Good job. I like the mechanics as well. Keep it up!

Please do check my game maybe you’ll like it and leave some feedback.
anaglyphcoding
25. Aug 2018 · 18:29 UTC
Neat little idea and executed well! The mechanic of having to get around the dead animals to kill live animals was neat, although got very frustrating at times. I wish there was a way to clear the dead animals every now and then, I know that defeats the purpose kind of but if all the dead animals from previous rounds were cleared each round leaving only the ones from the round that just happened, then the difficulty would still be there as each wave increases in size and thus the amount of dead animals on the ground would grow each round, but not by as much. I'm not sure if any of that made sense, but it's just a thought. Well Done! :D
Liven
25. Aug 2018 · 21:14 UTC
Cross which is not corresponding to the projectile path is a little bit confusing
adrisj7
25. Aug 2018 · 23:28 UTC
Pushing felt a little tedious and the crosshair doesn't actually point to where you shoot, but it was cool! I ended up falling into the grinder myself a lot, and the fact that the dead animals block bullets was a good mechanic, really pushing the theme. Good work!
commanderstitch
26. Aug 2018 · 02:37 UTC
The absolute coolest thing to discover while playing this game, was i got the point immediately to start the game, and,... the moving corpses. That was so cool. I wasn't expecting that at all. NICE ended up with this. https://www.screencast.com/t/HC34f5HVz
Rahim_Pxr
27. Aug 2018 · 17:01 UTC
Nice game, Love how everything is balanced!
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
Sollara Games
29. Aug 2018 · 00:31 UTC
Very nice game, the music fit it perfectly and the gameplay was fun, the collision of dead animals was indeed a massive issue and it was far too slow to push them into the grinder. However it was very fun, the style was lovely and it was all executed very well! Congratulations!
pkenney
01. Sep 2018 · 17:48 UTC
This is a cool idea, and there's a lot of nice little touches.

I have a few critiques on little stuff:

- The gun feels a bit limp. I held the button the entire time. The screenshake on the gun shot is a nice idea in theory, but in practice because I am holding the button all day this screen shake doesn't "feel" like anything, it's just a nonstop pulsating camera, which didn't feel very nice to me. I think this may combine with the way the gun doesn't recoil and shoots really tiny bullets to disassociate the screenshake from the act of shooting.

- The main mechanic of pushing the animals into the grinder to reclaim space is a really cool idea. I like the way it combines the sick narrative with strategic concerns: do I position myself to handle the waves, or to claim space? However I didn't feel like you capitalized on this potential in your idea. When attempting to push animals into the grinder, I found it too awkward. I would push in the few seconds between waves, but the circle colliders (I assume?) would slide off to the side unless I was exactly perfect. I just never got good at pushing animals in, so I basically abandoned the main idea of the game and simply didn't do it. I think the way the grinder "disappears" corpses instead of rewarding me with the spectacle I expected was another small reason I felt it wasn't worth doing. Since you have the bullets blocked by corpses, maybe you should make it so that the gun itself is a handy way to push corpses in. Another way is to prevent them from sliding off to the side so easily when I push them... for example by changing them to square colliders with rotation prevented maybe? Or maybe there is another button to kick corpses a bit. I feel something is needed to make it feel more fluid, fun, and effective to move the bodies.

So cool idea for the theme, fun sick theme, and I appreciated the details like blood splats and other juice, but I couldn't help feeling like this had even more potential. (I played only the jam version).

Oh - also, I totally walked myself into the meat grinder just as it went off, which was a hoot!
FoxisXIII
01. Sep 2018 · 20:10 UTC
Really liked playing it!! Its like a animal apocalipsis. Very good job!! Keep on it!
Fernando Tonon de Rossi
02. Sep 2018 · 17:13 UTC
kkkk really funny to play it, the gun ovment is strange, and it could be funnier if it were a machete or a slaughter house gun (electric or compressed air piston)... but it was a nice idea!
ohmmus
03. Sep 2018 · 05:34 UTC
Tons of fun! Not sure if it was just me, but I felt the aim reticle was a bit off center. In any case, great work on a solid, fun game!
🎤 masterkrepta
03. Sep 2018 · 13:51 UTC
Thanks @ohmmus. It is not just you. Many others have pointed that out. The reticle was a last minute feature I added without really testing it. It actually is just a rough visual that locks the mouse cursor in place as you rotate, so its not accurate at all, which throws aiming off quite a bit.

Thanks for playing