Neuropower by klianc09

It’s like a metaphor for something.

It should have been better, but I was running out of power… and time…
Sadly without audio.
Ratings
| Overall | 81th | 3.981⭐ | 54🧑⚖️ |
| Fun | 141th | 3.673⭐ | 54🧑⚖️ |
| Innovation | 13th | 4.308⭐ | 54🧑⚖️ |
| Theme | 244th | 3.765⭐ | 53🧑⚖️ |
| Graphics | 209th | 4.058⭐ | 54🧑⚖️ |
| Humor | 499th | 2.158⭐ | 40🧑⚖️ |
| Mood | 276th | 3.489⭐ | 49🧑⚖️ |
| Given | 51🗳️ | 50🗨️ |
I have no quibbles. Nice work! :thumbsup:
The graphics look great, and I really liked the concept. Also, the tutorial is a nice addition and allowed me to learn the game quickly.
Overall, an awesome and innovant little game that deserves the high score I gave it. Out of the games I’ve played so far I played this one the longest! Seriously, great job!!
Couple little UI niggles: I would have liked a way to shut off the forced tutorial on repeated plays. I'm not sure I agree with 'food' being colored red. My first game I just started expanding to escape them thinking I was under attack. For as much as the tutorial says, it doesn't explain. Maybe less text dedicated to controls and more to concepts.
All that said, I think this is a promising prototype to a very good game!
Is it posible to win?
To anyone confused: I won't explain too much, as exploring the interactions is half the fun. But it would certainly help to better convey what things are doing. And to find better conveyances (red -> bad, green -> good).
@nyckos: Thank you so much :heart:
@remzo: Nice that someone found it. I didn't quite manage to get the effect I was hoping to achieve, but slight confusion is at least a start.
@papykent: There is no right or wrong way to play :)
@kabalatrance: There is no winner in the race for survival.
I would have liked the world to go on forever. Survival has never been this *relaxing*.
Good work!
It definitely needs some music or adaptive sound that pulses in time with the neurons charging (well, maybe it doesn't "definitely" need that, but that's what I'd do). If the whole game were musically pulsing that would be really intense and beautiful!
The abstractness of the game makes it rather difficult to figure out what the intended message was. Does the game require multiple playthroughs, with different strategies to discern the ideal, optimal path for survival? The game claims that neurons working together helps it last longer, but it looks to me like a larger body leads to faster power draining, so would splitting up to smaller parts been a better strategy? There's just too many questions to ask, and I suspect for me, discovering the solution to each question won't get me any closer to the intended metaphor.
I think the mental space this game put me in could have created an awesome mood, it's too bad you didn't have time to bring in sound!
Would have preferred the tutorial not to recycle when I restarted after learning, but I did die mid tutorial so I suppose that it was good it repeated at least until I totally finished it.
The flow of energy through the system, and the way the nodes change their size and intensity, did an excellent job at conveying the information I needed to learn/play.
Intriguing entry, nice work!
I love the slick animations and the smooth gameplay.
TO me you got something really good that you sould expand.
It is also suitable for a mobile port due to the simple mosue controls! :)
@huvaakoodia I also would have loved to create an endless world, but I didn't manage to do that within the jam scope.
@omiya-games Actually you can see the time you survived, but only after all your neurons died. More neurons do indeed use up more power. I wanted there to be an advantage to keeping networks alive, but currently the most efficient way is to keep the network as small as possible.
I have no idea what's going on tho lol
finally got to play it longer today and it feels really awesome how you are being followed by these viruses and how you constantly need to grow to survive.
good job!