Koe by velvetlobster
An attempt of a psychological horror game where a narrator wants your life ... this is just terrible actually ... but the music is kinda nice ...
which by the way is on soundcloud! https://soundcloud.com/janyork/sets/koe-ludum-dare-44
by the way, use AWSD or arrow keys to move ... click on stuff when you are near them ... also there are some other controls not essential, but perhaps worth finding, try it to see if you find all secrets in this very weird piece of thing

| HTML5 (web) | https://velvetlobster.itch.io/koe |
| Other (web) | https://soundcloud.com/janyork/sets/koe-ludum-dare-44 |
| Original URL | https://ldjam.com/events/ludum-dare/44/koe |
Ratings
| Given | 47🗳️ | 76🗨️ |
Best mood i've seen so far!
There were quite a few bugs in the game, although some of them it was not clear whether they were intentional or not, which was quite a clever idea :-P
Thank you for your game, and for your nice messages!
Atmosphere and sound are also really enjoyable. Keep up the good work!
@dumivid oh thanks a lot for those words man!
@eliphas yeah there are some bugs for sure ... and colliders are delicate spot
@digigee yeah I got that same impression too you are right ... was a bit too late to fix though ...
@vulpineblazeyt I would love to have someone to work with in ludum dare ... particularly in the coding department ... I usually code frequently, but coding for games is another thing completely sometimes, all those colliding events and race conditions get me crazy lol .. in this ludum dare I had to rush desperately against the clock in the end to see if I could fix the maximum amount of bugs, most of them I had to fix in ... so to say ... non elegant ways lol
@rumsquawks yeah that is also true ... I did not have the time to fix that bug (its a bug actually) ...
thanks everyone who played it, I will make sure I play your games as well as soon as I get home from work
Since the game was so artsy it's hard to draw meaningful critique, I think the only changes I would have made is to the popups, some were far too short before they vanished again - it's frustrating missing some of the dialogue because of it. Also, especially during the beginning as you are interacting with objects and getting pop-ups, and the "narrator" (you I guess) is also making pop-ups they can mix and get disorientating, however some could argue that is part of the atmosphere.
I'm gonna go calm my nerves now xD
With some additional content and clear direction this game will kick ass! Well done.
But I found it a bit annyoing that there was constantly text appearing..... :-)
For me it felt a bit like [Mononoke](https://en.wikipedia.org/wiki/Mononoke_(TV_series)) :sweat_smile:
I loved the mood and exploring this. I don't understand what "Are you trying to clean.." but loved it.
Explored some screens, I don't know if I got them all, probably someting left.
Amazing how you fit an interesting and moody gameplay in such tiny space. Great job!
1. I think the art is quite coherent. Obviously some assets, like the spider and the protagonist don't look as polished as the environment, but this could work in the game's favour, as I was struggling to find interactive items.
2. I first realised I could press the Spacebar key to sweep the floor. This led me to playing the game sweeping things for a while. At some point the game got interrupted by a message that reprimanded me for doing that, and holding space through it would play a loud and obnoxious sound in a loop. Not in the sense that the sound would loop once it was finished, but rather in the sense that the sound trigger would play every frame. Quite a bothersome bug, really.
3. I was told by the game to click around, and I eventually did that.
4. I thought the messages constantly interrupting what I was doing were a nuisance. Especially when I was in the middle of making some kind of choice, which would subsequently get interrupted by these messages. I would not allow these messages to be as frequent as they are, and I wouldn't allow them to interrupt other messages.
5. I quit the game when clicking on the bed reset the level. I perceived that as a status reset, sort of like pressing "New Game", so I stopped.
6. Many of the messages are attempting to break the fourth wall too hard, in my opinion. It ceases being interesting or amusing fairly quickly. Due to their frequency and content they become a nuisance fairly quickly.
Conclusion: Fairly atmospheric, fair enough, but I found it to be rather shallow.
yeah the constant message is really annoying we noticed that ...
it was quite hard to fix because we were trying to sorta develop a mini framework for the game, which in the end got several flaws and we needed to improvise ... quite a lot I must say lol ...
the bed reset is not actually a reset, it inserts new variables to the game, that will make some new events happen (not a lot though)
there was a script and cutscenes and even a sorta linear timeline in the plans ...
there are also currently several events and custscenes that are impossible to trigger due to some serious bugs, for instance, if you manage to die when the spiders attack, you trigger a whole different ending, the game kinda splits in that part, but we noticed is fairly impossible to die, maybe if you trigger the bed before the next message comes and keep doing that in a loop for like 5 times ...
yeah I know it lacks a lot and we will perhaps try to find someone to team up for the programming part next time
some bugs could be fixed in like one hour, but I believe we are not allowed to submit new patches after the ludum dare is over, so we didn't and kept the bugs, already expecting it not to be the best entry ever, but we did it nevertheless =)
Thanks a lot for the detailed review @mike-inprinciple
I loved the animations and the pencil look of graphics. The only thing it wasn't very clear was how to interact with the text pages. I missed the possibility of answering a couple of times because I wasn't sure if I had to wait for the text or could skip it after having read it. So at some point the story kept coming up a bit too quickly (don't know if this was intentional)
[Maybe...yeah]
[Fuck off!]
[This poll system is kind of buggy]
[Actually though the music and art are super dope, and the extreme levels of randomness keep you on edge the entire time. Maybe it's not a game in a traditional sense, but it is a wildly unsettling experience.]
[Fuck off!!]