Similize the Savages by silkworm_sweatshop

Similize the Savages is a twins stick shooter/city simulation game. You've been sent to civilize the natives of a primitive planet.
Use your mighty spacegun to convert the savages and mark zones for them to develop their new city.
Keep your Sims happy by managing the capacity of all zones. Residential, industrial, commercial, and educational. Unhappy Sims will leave town. Can you make it to 100 citizens?
Controls:
Move: WASD or ARROWS
Aim/shoot: Mouse (L-Click to shoot)
Cycle weapons: R-click
Tools used:
Gamemaker Studio
Graphics: Photoshop, After Effects
Sound: BFXR, Cubase

Ratings
| Overall | 38th | 4.013⭐ | 41🧑⚖️ |
| Fun | 95th | 3.795⭐ | 41🧑⚖️ |
| Innovation | 159th | 3.705⭐ | 41🧑⚖️ |
| Theme | 132th | 4.013⭐ | 41🧑⚖️ |
| Graphics | 116th | 3.846⭐ | 41🧑⚖️ |
| Audio | 83th | 3.645⭐ | 40🧑⚖️ |
| Humor | 43th | 3.833⭐ | 41🧑⚖️ |
| Mood | 111th | 3.542⭐ | 38🧑⚖️ |
| Given | 40🗳️ | 34🗨️ |
I like the twist at the end. It is a cleaver combination of genres I like. Solid entry!
Just now i was rebuilding after the catastrophe, only to fail to watch my scientists again! I failed my citizens.
Overall, a really nice game, a lot of respect for doing this as compo!
Really fun game! My only disappointment with it is that other than at the very beginning and the robots appearing there isn't really anything interesting going on. The populace takes care of themselves pretty much. And that apparently I can't actually win... damn robots.
Lots of potential. Good work!
Anyway, impressive work. Thanks for the game!
Thanks for the feedback everyone! Science is indeed nothing but trouble.
@kscorp
> The populace takes care of themselves pretty much.
@block97
> I sorta feel like the game auto plays itself after 2mins or so
@dlowe
> I really enjoyed the first few minutes, and then, as others have pointed out, the game seemed to play itself
Yeah, I think I made the construction workers a bit too smart. Right now they auto build structures that are in demand pretty much. I think a good fix would be to have them simply build neutral structures and let the player zone them out as needed.
I really want to come back to this game at some point. There are so many things I wanted to add that I didn't have time to, especially to add some more shooting action in there which I agree is somewhat lacking right now.
It took me a while to understand that I have not to kill all people, but this is a problem of mine
* lot of animated graphics
* neat music
* interesting and challengin mashup (sims and shooter)
it was very fun to play and i surely play it again to advance in ages (good catch with the robots).
Congrats !
> it was very fun to play and i surely play it again to advance in ages
There is no age beyond the age of your robotic overlords. Maybe if I develop it further. Thanks for playing!
also the robot beam animation could stop after i kill the robot would be great lol
I think you could have taken the theme a bit further because the savages only appeared in the very beginning so maybe there could have been some more savages later on in the game but with different appareance.
Poor citizens got killed in the end by the robot but that gave me a good laugh. Great game overall! :smiley:
> cute and fun simple game. am i supposed to shoot all science zone cause they’ll all go awry or is there a chance they dont become robots?
No chance, SCIENCE only leads to giant death robots. Shoot them all down or watch your city burn!
@Linus
> I think you could have taken the theme a bit further because the savages only appeared in the very beginning so maybe there could have been some more savages later on in the game but with different appareance.
I tried to make the robots look kinda like the savages to bring it full circle in the end. I also wanted to add more misbehaving sims based on how well you manage the city but didn't have time. I have lots of ideas for further development so hopefully it gets done in the future!
That was fun! I liked the sharp humor of shooting cavepeople and destroying their homes in order to _:・゚✧\*・゚✧civilize\*✧:・゚・゚✧_ them. I would've enjoyed a little more in-depth city sim, though from my own city sim entry I know how difficult it is to do that in so short a time...
Music was perfect sound effects was a bit loud but good. Graphics could of used to some work, for example the school was a lot smaller than anything else.
I loved the gameplay the idea of building the civilisation using just a gun was a pretty cool concept.
I did have problems with the html5 version as RMB was to change weapon which brought up a menu and made me keep running in the single direction until i pressed the button again which was a nuisance but could be fixed by changing the change weapon button to spacebar for example.
Overall awesome game!
On my first playthrough, when science went to far it killed all the men who weren't builders, so the population was stuck where it was. Not sure if that's a bug or a great example of emergent gameplay - I enjoyed myself either way. Well done.
Congratulations!
The "uh, seems like science got too far" caught me off guard, ahah.
But then, it was just a matter of destroying science houses. Science is overrated!
I like that you had killing sprees and non-killing sprees, but maybe I would have liked "rebels" or "criminals" to make up some shooting gameplay aside the cavemen and robots?
Cool to see the game was made in game maker!
(You're not in the (reddit) game maker discord by any chance? if not, you should, it's a solid entry you got there)
I'm also surprised, considering that it's a compo, that you didn't also publish it for the gm48 game jam that happened at the same time, since I think the theme wasn't so far off. (the theme was "helfpul but harmful"; since your weapon is helpful but may also kill, I think it's appropriate. same for scientists. There were several "double entries" and most of them barely even made the theme fit for gm48; but I think this your game felt alright in that matter)
I did get the notification saying I'd reached the final goal but it coïncided with a robot blasting my town to pieces, so I never actually saw it reach a hundred and got a little confused. Decided to keep playing until I did reach it (again?) and eventually my strategy above got me there after some ups and downs (at one point falling all the way back to 19 people!).
Definitely not what I initially expected after just eyeing the description and seeing the screenshot of the cavemen. I thought I'd be fighting them throughout the entire game! Was surprised to see how much more complex it got.
Adore the music. Nice sound effects. Cute graphics. Good indication as to which gun ray is currently selected. Overall feels very complete and nicely packaged. Well done!