Basketball Wars by Samuel Henderson
I created this basketball cross first-person-shooter for my first Ludum Dare. I had a lot of fun making it and it would be greatly appreciated if you could rate it. Just try to hold back the criticism for the graphics - I'm not an artist. Use WASD or the arrow keys to move and when you get close enough to the hoop press space to slam dunk.


| HTML5 (web) | https://samzi.itch.io/basketball-wars |
| Original URL | https://ldjam.com/events/ludum-dare/41/basketball-wars |
Ratings
| Overall | 983th | 3.012⭐ | 43🧑⚖️ |
| Fun | 763th | 3.107⭐ | 44🧑⚖️ |
| Innovation | 738th | 3.167⭐ | 44🧑⚖️ |
| Theme | 432th | 3.786⭐ | 44🧑⚖️ |
| Graphics | 1035th | 2.427⭐ | 43🧑⚖️ |
| Audio | 708th | 2.538⭐ | 42🧑⚖️ |
| Humor | 384th | 3.226⭐ | 33🧑⚖️ |
| Mood | 931th | 2.833⭐ | 32🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
But the UI was quite a problem. The instructions had little contrast and were hard to read being right in front of the hoop (I played full screen - I realise it's fine at embedded resolution). Couldn't read all of it the first time either because I had to click into the game after all. It's missing the space bar instruction too, but I did figure that out without reading the description here!
I like that you are differentiating different kills.
The death/restart loop was a bit too long for how easily you get stabbed down.
I feel pretty unfair that enemies spawn because I dont have time to avoid them (I dont really know where they are! xD). Perhaps you should try to trick the players spawning the enemies far for him (or in a safe radius)
It's important to have time to "polish" the game, for example, you could use another font for the in-game text, or the spawning enemies system.
Anyway, you made a game in 72 hours alone, that is an amazing job so... good job!
Hope we will see in next ludum dares!
check out our game and hope you will like it
https://ldjam.com/events/ludum-dare/41/incompatible-rally
When I finally did manage to dunk it, I felt pretty good haha. I had to slide along the left side and hope RNG was on my side.
Congrats on getting the game done!
But overall I liked the idea. Good luck!
Enemy spawning could use some work, they often seem to spawn right next to or even on top of me without giving me any time to react. The mouse movement also feels really weird and could be refined. It might also be a bit better in a third person/top down view so you can see all the enemies.
Great Job!