Bunosphere by torcado



:deciduoustree: :rabbit: Welcome to the Bunosphere! :rabbit: :deciduoustree:
Solve puzzles and explore as a small bunny in this strange world. Who knows what you'll find?
Links
- ### Web: torcado.com/LD38/
- ### Web Smaller: torcado.com/LD38/bunosphere2.html
- ### itch.io https://torcado.itch.io/bunosphere
- ### Download/Source: http://www.mediafire.com/file/2g43oyg3d6x3zr3/LD38.zip
Controls
- #### Arrow Keys/WASD/IJKL
- #### ~ + Esc to reset progress.
If a rock gets stuck you can refresh, most important things are saved.
If you are getting choppy frames, try minimizing/closing windows, try the smaller web version, or try the download .swf
:rabbit: :rabbit: :rabbit: :rabbit: :rabbit:
Thanks for playing!
| Original URL | https://ldjam.com/events/ludum-dare/38/bunosphere |
Ratings
| Overall | 51th | 3.962⭐ | 55🧑⚖️ |
| Fun | 195th | 3.346⭐ | 54🧑⚖️ |
| Innovation | 30th | 4.078⭐ | 53🧑⚖️ |
| Theme | 38th | 4.154⭐ | 54🧑⚖️ |
| Graphics | 31th | 4.309⭐ | 57🧑⚖️ |
| Humor | 292th | 2.432⭐ | 46🧑⚖️ |
| Mood | 188th | 3.327⭐ | 51🧑⚖️ |
| Given | 29🗳️ | 41🗨️ |


Really nice idea ! Took me a while before understanding the world wasn't that small in facts
You did a great job !
it's really impressive: a small open world on animated sphere with self explainatory puzzles.
But I can't stand the framerate or the presentation of this game. The fish-eye effect makes me neuseous, actually. Perhaps making the "bunosphere" a bit larger would alleviate that effect.
A great technical feat, nonetheless.
I spend a little time on this game and I am really impressed of its quality. The usage of 2D elements to simulate a 3D world was really smart, reminding me a bit of Okami. The gameplay was responsive as well and the puzzles were well thought ! I just didn't understand the timetable thing and got it solved randomly :sweat_smile:
Amazing work on this entry, congratulations ! :thumbsup:
The trees look great.Also, the planets rotating looks together with the moving landscape is really aesthetically pleasing.
But, the objective is not clear and takes quite some time before finding my way around.
As others have said, the invisible walls were a little bit frustrating (more because there are some areas where nothing is on the horizon and I can't get a sense of whether or not I'm even moving anymore). Making them visible would have worked but having a bit of texture on the ground that changes as you move would have also solved it.
I was jonsing for some additional reward when I got items, even a simple bfxr coin beep would have been nice :)
Otherwise, loved it!
Overall great work!
https://ldjam.com/events/ludum-dare/38/slovenly-shopper
I've feel a bit lost in some puzzles though, and I miss some music.
Anyway, this is an amazing work and explores amazingly well the theme. Great job!
I really enjoyed being a bun for a while, though, nice job!
Nevertheless it's still enjoyable to watch and control, so you really have a good base for a really great game! Well done.

@dgspitzer good job! Lots of people have done the same thing, not knowing how they solved it haha.
Thanks for playing :grin:
https://www.youtube.com/watch?v=bpLa_G-bsto
I think this game is very well done though, I just listed my little problems with it :)
I wasn't quite able to finish it, but what I got through was really enjoyable. One tip I would give is that it would have helped me not get lost as much if the areas were a bit more varied instead of all being littered with bushes trees and a green ground. It wouldn't really have been a problem but your world was so awesomely big!
The wrap-around thing is something i would work on after the fact, but it would be non-ideal to work into the compo version, if for any reason specifically because of the boulders.
Though I disagree with your claim that the "renderer was terribly optimized". Disregarding the fact that it runs totally fine 60fps on my computer, it it basically as optimized as i could have made it with the tools i used. i spent the majority of the time optimizing. This doesn't matter to those players who are affected by slowdown, of course, but that is less of an issue on my end than an issue with maybe the browser, the plugin, the executable, etc. I apologize to anyone who is experiencing lag, but there really isn't much i could do without sacrificing a lot of the game.
@fenwick Sorry it had that effect!
About areas being more varied: this is also a thing i definitely planned for, unfortunately there was no way for me to make a ground texture, so it really wouldn't have worked well thematically. I spent a lot of time trying to figure out how i could do it, to no avail. But even so that would, again, have taken a lot of time. assets take the most time for me to create.
Couldn't finish it, unfortunately. Don't know what to do with compass/time puzzle :worried:
PS: I love looking at different implementations of fake 3D!