Fortress Escape by SpaceMonkey

Play a tower defense game, then try to escape your own fortress while finding your way through the maze!
For better graphics and mouse sensitivity, try the desktop build.
TIPS TD : Drag to build a turret. FPS : Shoot the weak spots of the turrets.

I really wish we could have improved the FPS gameplay and added more sounds during the jam, but hey! It's still a game ;-)
For sur we'll improve it post-LD so stay tuned.
Thanks for playing and for all the nice comments guys!!
Ratings
| Overall | 510th | 3.5⭐ | 45🧑⚖️ |
| Fun | 455th | 3.44⭐ | 44🧑⚖️ |
| Innovation | 781th | 2.93⭐ | 45🧑⚖️ |
| Theme | 814th | 3.105⭐ | 45🧑⚖️ |
| Graphics | 405th | 3.756⭐ | 45🧑⚖️ |
| Audio | 640th | 2.613⭐ | 42🧑⚖️ |
| Humor | 967th | 1.577⭐ | 15🧑⚖️ |
| Mood | 782th | 3.014⭐ | 39🧑⚖️ |
| Given | 27🗳️ | 22🗨️ |



I got some trouble with the FPS part, for the mouse was too sensible, but I managed to complete the game!
Love it. The controls in the FPS part was way, WAY to sensitive though. Not sure if it was a bug though.

Thank you so much for the great feedback guys ! My first LD was an amazing experience and it's also thanks to you. Great community :) We'll keep you updated.
Things started getting pretty chaotic when I thought I had a good chance, and more and more enemies came and started not being tackled in time by my turrets...
The particles were really cool, and best seen on FPS mode. Also, strangely cool combination of game genres. I started running around not knowing were should I escape to. I went to the middle exit on the other side of the map, dunno if all of them worked? But it would be nice to have the escape possibilities noted, I didn't really know what I was doing. Also those damn turrets, I bought you! :P
I accidentally discovered I could fly when pressing space bar to try and jump... nice xD
Overall really nice game, solid entry, pretty polished and good looking. I don't know if see the theme connection, as a Tower Defense game always has increasing enemies, which is never good lol. Great work :)
"I accidentally discovered I could fly" hahaha best way to put it :D I'm glad you had that feeling! The feature is so cheap but it can have some effect ;-)
The theme connection is that the more turrets you buy in TD, the worst it gets in FPS escape. But it's hard to feel because we didn't have the time to develop the FPS gameplay enough. But we can't stop there, we WILL make it work post-LD and make more levels.
@grl Thank you! I'll disable useless game objects, hopefully that will fix it.
@the-shadermaster Glad you had fun ;-)
My first run of the game, I didn't realize enemies would be coming from more than one direction so I built up defenses around the first entrance and wasn't able to do anything at all to save myself from the second wave. I learned my lesson and the second run went much better, but I wish the multiple entrances had been better signposted. Maybe start the first wave with enemies coming from all sides.
The game's very busy visually, which didn't help the multiple entrances issue. Every structure and enemy are the same shade of blue, the ground is very noisy, the skybox seems unrelated to the game, there's unusable turret slots scattered all over. I think with the simple mechanics the game would have benefited from a much more minimalist graphical style, polished to make something a bit more coherent.
I ended up completing the game without too much trouble, and the menu worked a bit differently than I'd expect. Continue would throw me back into the completed game (normally I'd expect it to start a new level). Quit didn't work in the webGL version but that's to be expected. I ended up just flinging myself off the map since you gave me that option.
It's not a bad game overall, and it shows that you put a lot of effort into it. I just think you could have focused that effort to make something simpler, but more coherent and polished.
@amras0000 Very good and honest review. I must say I agree with you 100%. Also you pointed out problems almost nobody mentions, like the fact that visually it's a bit overloaded. Also you say that the skybox is not related to the game. Now that you said it, it's true it should be more obvious that you are in a kid's room playing with toys, and not in a "real sci-fi game". Not sure how we'll fix that though, we'll have to figure something out. And next jam we'll try something simpler ! This was too big of an idea for just 72h. Thank you for this constructive review, it helps a lot.
Overall a great entry!