Regular Chess with Sam by FiloGC

Sam is a 10 years old playing a game of chess with her sister. But it's getting quite boring, and he can feel himself letting his imagination wander, wherever it might take him.

My original idea for this jam was to make an open-world, realtime, dating-sim chess. At first the project was going alright, but towards sunday I started entertaining the idea of having a little bit of narrative, and jumped into a full day of dialogue and level system programming, with meant I had to cut out in some of the open-wordly and real-timey mechanics, visuals and even sound, leaving me with a blander version of what I had planned.
Still happy, the jam was still worth it, and a new lesson learned from my first narrative driven game: Do not ever underestimate dialogue writing.
| Git Repo | https://gitlab.com/FiloGCS/ludum-dare-41 |
| Windows | https://filogc.itch.io/regular-chess-with-sam |
| Original URL | https://ldjam.com/events/ludum-dare/41/regular-chess-with-sam |
Ratings
| Overall | 111th | 3.806⭐ | 20🧑⚖️ |
| Fun | 154th | 3.639⭐ | 20🧑⚖️ |
| Innovation | 75th | 3.917⭐ | 20🧑⚖️ |
| Theme | 82th | 4.139⭐ | 20🧑⚖️ |
| Graphics | 62th | 4.083⭐ | 20🧑⚖️ |
| Humor | 22th | 4⭐ | 20🧑⚖️ |
| Mood | 59th | 3.722⭐ | 20🧑⚖️ |
| Given | 27🗳️ | 1🗨️ |
I've made several narrative games, and after that you will never see games with narrative and text the same way. Good for you though because you just got a new area of respect, and a good fresh new skills : D
I love the idea of your game, both the initial and the final one, you have my respect and admiration ^^
(side note, your itch.io page is set to request money, not sure if that's an intentional choice or you mis-clicked there)
I elected to play the 1.0 version.
- I love the writing here; it's abstract and childish and there's a lot of jokes scattered around.
- Pawn movement is slightly buggy but you may have fixed that in the post-LD version.
- I'm not entirely sure why the enemy pieces seemed to vibrate most of the time.
- The game doesn't offer any challenge, either in the dialogue or in the chess. This adds to the narrative you've written, so it's not a bad thing, but I also wouldn't mind an actual real-time chess puzzle mechanic.
- I do wish there was some music here, but spending that time on writing was not a mistake. The writing did come out very nice.
The experience was surreal, and innovative, and I enjoyed it. It's hard to find much more to say about this title, so I'll leave it at that.
Having some more of the chess rules apply to make the gameplay more interesting. But it might not have fitted the narrative very well, i guess.
All in all the parts, that you put the most effort in were extremely high quality for a game jam. Solid entry
Good job!
Since it went full meta, could have had the imagination tell me to move if I stared at the screen for half a minute like the dope I am.