Jetpack June and the Tower of Power by geeitsomelaldy
Play Now (WebGL)
Download for Windows (bottom of the page)
It is the far future...
Ten years ago, Maximus Maximillian, the worlds richest man, and the worlds only Maxi-millionaire, went into seclusion within MaxCorp headquarters
The Year is now 2001, and life is stirring within MaxCorp Tower...
The tower lights up, draining all the power from the city. Only Jetpack June can ascend the tower and stop what ever nefarious scheme is going on inside... The Tower of Power!
Source on Bitbucket (git)
Developer Notes
So this is probably my most ambitious Ludum Dare game to date, the key component of managing your jetpack energy came right at the start, but making it a difficult boshy-like game came after. That may not have been the best idea as I was making level content for it right up until an hour before I submitted it, and that last hour was taken up by making the intro music.
I usually spend the last half a day making music for LD games, so this was a fumble on my part.
As such I recommend you listen to your own music while playing. I recommend anything by AC/DC, any power-metal, RCHP's 'Zephyr Song', Rocketman, Let's Go fly a kite...
There does appear to be a bug on the WebGL version where the jetpack exhaust doesn't stop when you enter a 2-tile high corridor. The ability itself stops (so you're not wasting any fuel) but the graphic doesn't. This only happens on the WebGL version and I only noticed it after publishing and didn't have time to fix it. it doesn't appear to happen on the Windows version, so if it gets annoying try the download link.
Development Videos
https://www.youtube.com/watch?v=SX82jPFES0c
https://www.youtube.com/watch?v=FBDZL0RsR4g
https://www.youtube.com/watch?v=ZP0XdVkCzW4
Ratings
| Overall | 172th | 3.581⭐ | 45🧑⚖️ |
| Fun | 271th | 3.279⭐ | 45🧑⚖️ |
| Innovation | 482th | 2.744⭐ | 45🧑⚖️ |
| Theme | 302th | 3.558⭐ | 45🧑⚖️ |
| Graphics | 190th | 3.628⭐ | 45🧑⚖️ |
| Audio | 321th | 2.825⭐ | 42🧑⚖️ |
| Humor | 84th | 3.368⭐ | 40🧑⚖️ |
| Mood | 289th | 3.051⭐ | 41🧑⚖️ |
| Given | 64🗳️ | 21🗨️ |
The levels are quite good (I liked the non-linearish way you connected the rooms), and the graphics are beautiful. As soon as I finish writing this comment, I'm going to resume playing this game, which is as hard as it's addictive!
I love the animations, the title screen is awesome and the intro - man that is really impressive for 48 hours! And the effect that the guy shrinks into the backgrond :-)
Very solid game, only thing I don't know is how to open those doors, do I need to find anything first?
Great concept, though, and I loved the graphics. Too bad that you did not have enough time for more music.
FYI, I only saw the jetpack bug once while playing the web version.
Good job !


The only complaint I have is the corridors that are just as tall as your character, since you often have to jetpack over spikes, and for that you have to jump, but the ceiling is as tall as the character...
Having said that, I found the respawns fast and the checkpoint frequent so that the game feels challenging-ly hard, but neither punishing nor unfair.
Very nice game.
Good entry!
No music and annoying sound effects are a bummer, but don't detract much from the experience.
Still, very well made! I would just make the character walk less stiffly...
So many "hard" traps ^^
Graphics are good, sound too except the jump sound.
Fun to play, good compo entry :)
The controls are a touch frustrating. I feel like you should just be able to hold down for the jetpack (not re-tap), but I think that challenge was what you were going for anyway. Really nice work!