Theseus Capturing by Nikipedia

[raw]
made by Nikipedia for LD 44 (COMPO)

Theseus Capturing is a labyrinth game with Capture the Flag elements.

screenshotFlag.png

Find ways through the labyrinth, avoid cruel flying foes, take the flag from the other side and bring it back to your base!

screenshotMonster.png

Decide wisely on your powerups and Double-Jump your way through Greek paths before you run out of time in order to help our favorite hero Theseus.

Disclaimer: I know, I know. It's not a labyrinth but a maze. Maze sounds boring though.

Ratings

Given 10🗳️ 3🗨️

Feedback

Kpedatte
30. Apr 2019 · 20:26 UTC
Good job. I'm so bad i couldn't find a flag, but I'll try again!
Congrats
30. Apr 2019 · 20:31 UTC
Overall the game felt very claustrophobic, it didn't feel like I had time to react to the blue dudes unless I played fairly slowly around corners. When I started playing a bit slower, the game just felt a little dull since I ended up playing around the dash cooldown a lot, which lead for a fair amount of waiting. I dashed through a wall once towards the outside of the play space and got stuck in a wall until my cooldown came off twice, because the first time trying to get out didn't work.
Sockyman
30. Apr 2019 · 20:34 UTC
Good art and interesting idea. Movement is quite buggy and it is not clear where to choose power ups. I also couldn't dash.
BoxedMeatRevolution
30. Apr 2019 · 20:37 UTC
I won (even with an additional enemy)!

It took me a while to realize that the enemies don't really chase you down, but once I realized that they'll eventually stop following you I was able to make it through. I wish there were more enemies and that the corridors were a bit wider. I liked how at the start of each maze you could get a view of the corridors to plan your route.
Barbiche
30. Apr 2019 · 20:38 UTC
Really great job! Art is nice, music is veeery nice (love the change of tone when catching a flag), and it is pleasant to walk in this maze (sorry, labyrinth). It is however suuuuper hard to avoid the little monsters, it is really hard to estimate when to dodge them with your abilities. I was thinking, maybe 3rd person view would be nice? Anyway I really enjoyed, keep going like this!
🎤 Nikipedia
30. Apr 2019 · 21:03 UTC
Thanks for the detailed feedback, I wasn't quite aware of how frustrating the blue little monsters can get (you start to adapt after playtesting for the 100th time haha). I made the blue guys visible through walls after the release, changing some hitboxes and at some point I might upload a new version with dynamic maze generation and wider corridors. I was told about the bugs already but wasn't able to reproduce them so far :/