Little Bear Planet by gudval
A cute puzzle game
Help our little bear in his daily mover job. The customers wants their stuff at a very precise location ! The more boxes you put in their new house, the more difficult it will be to maneuver. Try finishing the levels with as few movements as possible, and share your best scores in the comments.

Gameplay
- You can move and turn freely when you are not holding a box.
- When you hold a box, you will need more space to turn.
- Moves are counted only when holding a box.
- When you put a box on the matching number mark, the next one will appear.
- You do not need to place the box in order to finish a level.
Controls
You can remap any control, here are the default: * Arrows to move little bear * ZQSD to turn little bear * Space to grab / ungrab a box * U to undo (held for rapid undo) * Escape to pause
Credits
- Adrien Marcenat: Programming, Music, Level Design
- Gunjin Udval: Art
- Balthazar Charles: Level Design

Ratings
| Overall | 166th | 3.83⭐ | 46🧑⚖️ |
| Fun | 170th | 3.705⭐ | 46🧑⚖️ |
| Innovation | 696th | 3.08⭐ | 46🧑⚖️ |
| Theme | 483th | 3.625⭐ | 46🧑⚖️ |
| Graphics | 186th | 4.089⭐ | 47🧑⚖️ |
| Audio | 85th | 3.902⭐ | 43🧑⚖️ |
| Humor | 255th | 3.279⭐ | 45🧑⚖️ |
| Mood | 145th | 3.733⭐ | 45🧑⚖️ |
| Given | 42🗳️ | 43🗨️ |
Yeah, the controls are weird but we didn't really find a good solution, I guess we had an idea for a game on a tactile platform and realised for pc, hence the weirdness :S Thanks for the feedback
Note: I noticed some graphical bug, where there flashed something like a grid every 10-20 seconds over the screen (anyone else?)
That said, Its kind of what I expect a puzzle of this kind to be and if there is anything to criticize is, that while nice, it did not really offer me with any surprises or something that challenged my expectations. That's not necessarily bad, but personally I cant play more then a few levels before I find it a bit much (the characters did help however).
I also find there where a bit to many controls (a nice touch to be able to rebind them). I don't really get why i need four buttons to rotate! Why not just have one for Left and one for Right rotation? I could see the use for four if you can rotate more then one step at the time, but at the moment you cant.
Great job! Cheers
You have tested it so I wont argue with that, it just feels a puzzle game of this type has to many keys. Another idea would be to use a "rotate-mode" button maybe? So you ONLY use the arrow keys for movement and instead change there behaviour between walking and rotating. This would bring you down to 6 keys instead of the now 9. Don't know if it will feel very intuitive however.
As most of the game is flawless, or has been told already, I'll try to comment on the levels construction of this game... which I don't have much to say about !
I really like how most of the mecanics (except in the beginning but hey, you have to start somewhere) are conveyed by pure gameplay with first, a level introducing the mecanic, then other levels working around it, gradually becoming harder and introducing more mecanics. Often the level names are a useful help, that foreshadow what new problem there will be to slove, and those names can even help even find solutions (I laughed when I saw a level named "mean"... and it was X) ).
However, it might have been an error to introduce the scoring system as such. I tried to get optimal solutions, until I realised that even if I couldn't perform a certain action while holding a box, pressing the key to perform such action would still count as a move. And after wanting to do a 180° angle for the tenth time, the move system became either irrelevant, either bothering.
But hey, I'm complaining about a superb game I really enjoyed, so I'm really looking forward to more !
Keep it up ^^
I recorded myself playing through this. I'll upload it today or tomorrow, depends. Check it out, if you like : D
https://www.youtube.com/channel/UCG--XwkRpPBAHBinS7hsRQg?view_as=subscriber
Edit: Figured it out. Gah, I'm not a huge fan of these, "edit the text file in the game data to make it work properly," kind of puzzles.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
Awesome art style, lovely music, challenging puzzles, an absolutely polished and amazing experience! Well done guys ^_^