Fully Powered: Enough power to save the world by Pete

[raw]
made by Pete for LD 39 (JAM)

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Fully Powered is a 2D shooter with optional coop. You are batteries on a mission to stop the evil corporation from using all the power. The evil corporation use all the power and don't want to share, you have to stop them before everybody else runs dry! Features multiple kinds of enemies, two levels, and a giant boss! Do you have enough power to save the world, or will you run out?!

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Controls

Player 1 (keyboard or controller): * Move: A and D, or the left analog stick * Jump: F, or X on the controller * Shoot: G, or A on the controller * Look up: W, or the left analog stick

Player 2 (keyboard only): * Move: Arrow keys * Jump: Numpad 1 or I * Shoot: Numpad 2 or O * Look up: Arrow key up

Ratings

Overall 536th 3.182⭐ 24🧑‍⚖️
Fun 547th 2.952⭐ 23🧑‍⚖️
Innovation 685th 2.571⭐ 23🧑‍⚖️
Theme 691th 3⭐ 23🧑‍⚖️
Graphics 563th 3.143⭐ 23🧑‍⚖️
Audio 440th 2.857⭐ 23🧑‍⚖️
Humor 154th 3.211⭐ 21🧑‍⚖️
Mood 550th 2.95⭐ 22🧑‍⚖️
Given 30🗳️ 3🗨️

Feedback

tiffylou
01. Aug 2017 · 23:07 UTC
So good.
eptwalabha
06. Aug 2017 · 15:30 UTC
I enjoyed this game a lot, and I wonder why it hasn't got more ratings.

Positives:
- I love the idea of displaying directly health on the entities.
- The blend 2D/3D is great
- Two players
- Graphics are nice

Negative:
- The controls on slopes are weird

Nice game, good job
atridas
06. Aug 2017 · 15:32 UTC
Nice game overall, but I miss being able to shoot while running away :-P (keyboard)
geeitsomelaldy
06. Aug 2017 · 15:42 UTC
What the hell kind of controls are these?
simonhutchinson
06. Aug 2017 · 17:44 UTC
HAHAHAHAH. I REALLY like these graphics (for some reason). There's something super-satisfying about the 3D backgrounds and the very lofi foreground action. The dissonance fits the mood over the game. Controls are a bit odd here, and I never really got the hang of shooting upwards, but really cute and fun overall. Nice work!
binary_coder
12. Aug 2017 · 18:26 UTC
I actually really like the mix of 2D and 3D.
Tero Pulkkinen
12. Aug 2017 · 18:31 UTC
nice action.
Knarfux
12. Aug 2017 · 21:18 UTC
Good game with good graphics, but why this controls ? xD
jayluvsdivn
12. Aug 2017 · 21:31 UTC
Graphics are cool but WTH is with that control scheme?!?!?
Draklaw
12. Aug 2017 · 22:13 UTC
Nice. Some feedback when the player hit an enemy or an enemy hit the player would probably help make the game feel more responsive. Maybe knockback or an animation or just make the sprite blink. For instance, for I was not sure my shots did anything to the boss. I'm still not sure how I beat him...

Also collision with platforms are weird when you come from the side, the player get stuck. I also suggest to put an invisible ramp over the stairs so that the player can climb them just by moving forward.
doomshmuck
13. Aug 2017 · 02:33 UTC
I think the collision detection was a little off and the controls were pretty bad, but otherwise it was a pretty fun game.
garethjenkins
18. Aug 2017 · 22:09 UTC
There's something very okay about this ;)