Ultimate by OnlySimple
This is my first Ludum Dare game with the Theme "out of power".
In this game you must try to shoot the enemies, from wich you collect "Power". Your "Power" decreases over time.
If you have 0 power you die.
This game has an old-TV monitor look.
Controls:
Menu: -move cursor: arrow key up/down, "W" key/"S" key, "tab" key -select: space, enter, left mouse button
Ingame:
-move: W/A/S/D keys, arrow keys -shoot: space, left mouse button
Screenshots:
https://drive.google.com/file/d/0B2AJws9PudfWMGhUTnc5aHlpb3M/view?usp=sharing https://drive.google.com/file/d/0B2AJws9PudfWOUgyRHVUMEhUZVE/view?usp=sharing https://drive.google.com/file/d/0B2AJws9PudfWTlpoUEVIckhONFU/view?usp=sharing https://drive.google.com/file/d/0B2AJws9PudfWdkRhU183anV2bTA/view?usp=sharing
Twitter: https://twitter.com/Only_Smple
Ratings
| Overall | 472th | 3.071⭐ | 30🧑⚖️ |
| Fun | 457th | 2.893⭐ | 30🧑⚖️ |
| Innovation | 558th | 2.5⭐ | 30🧑⚖️ |
| Theme | 569th | 2.893⭐ | 30🧑⚖️ |
| Graphics | 345th | 3.179⭐ | 30🧑⚖️ |
| Audio | 292th | 2.929⭐ | 30🧑⚖️ |
| Mood | 246th | 3.154⭐ | 28🧑⚖️ |
| Given | 43🗳️ | 0🗨️ |
Overall, however, Ultimate is still a really good game.
Like @incobalt, I thought the lag on changing directions was pretty annoying. I also felt like there was no reasonable way to dodge the enemy bullets and that it was hard to tell how I'm doing.
Some suggestions:
- Have more saturated colors for the player, enemy, and bullets so that they stand out more
- Increase the friction so that the controls feel tighter
- Make the enemy AI easier to understand so the player feels like they can predict what is going to happen and avoid them.
Usually in top-down shooters you can shoot independent of your movement. This can be achieved by using the mouse for completely free aiming direction, or by using the WASD keys for movement and the arrow keys for shooting in 4 (or 8) directions.
I'm so used to such input schemes that going back to Atari-aged "run towards enemy and hope for the best" controls is simply not acceptable.
Neat graphics effects though. Solid effort.
Controls and movement could be better but it's a nice work for a compo.
In this case I would chanfe the color of the player, cuz when there are lots of enemies it's hard to focus on your arrow.
Good job, though :)