OLEK by Ethan Allwood
Olek takes place in a violent world with a strange weapon of choice - CARDS!

Olek is a mixture of a roguelike (or rogue-lite if you're getting picky :P) and a card game. You collect cards which you throw and use as your weapons. All cards have different stats and effects. Some do damage, some stun the enemy, some give shields, and some unlock chests. All the enemies are represented by cards too, which show above their heads when you hold [space]. They have an attack value, and their health, which taking all of it away kills the enemy. The enemies also throw cards, dealing damage equal to their attack stat.
The player's goal is to clear all areas of these violent enemies and return to their home to move on to the next area. Most levels take place in the warm, dry, lands in Olek's world, but every third stage will be in a colder icy area. In the second ice land lives a large mutated dragon-like enemy which when defeated gives a key to a golden chest with some bonus health.
After each area, Olek is given a chance to choose between some bonuses which can give him extra health or some powerful cards to start the next stage with.
| Windows | https://allwoodgamedev.itch.io/olek |
| SOURCE CODE - Google Drive | https://drive.google.com/drive/folders/1V4nipMfa2wIIsPsCCb7xRJ0fQQMAUz-Z?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/41/olek |
Ratings
| Overall | 74th | 3.895⭐ | 21🧑⚖️ |
| Fun | 106th | 3.763⭐ | 21🧑⚖️ |
| Innovation | 120th | 3.789⭐ | 21🧑⚖️ |
| Theme | 86th | 4.132⭐ | 21🧑⚖️ |
| Graphics | 137th | 3.789⭐ | 21🧑⚖️ |
| Audio | 268th | 3.079⭐ | 21🧑⚖️ |
| Humor | 423th | 2.417⭐ | 20🧑⚖️ |
| Mood | 255th | 3.222⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 2🗨️ |
Good job!
EDIT: To see my live thoughts, check out this recording of the livestream [here](https://www.twitch.tv/videos/253875862).
But I have some comments.
- It would be nice if the cards with life also fell out of the opponents. (maybe they fall out but I did not hit them?)
- Maybe when you draw cards using 'Q' there should be more cards?
- I was constantly losing key cards by opponents (do they deal damage?)
- Maybe it's worth improving so that the characters do not enter the lower part of the beast?
I think you should keep working on it, but you should somehow rework the drawing cards mechanic because for now it really kills the pacing.
I disagree with lolfrad above in that, while drawing cards does slows the game down, concepts like hand advantage and draw phases are important in card games and are a fitting inclusion in a game like this.
If you do continue this game, may I suggest adding a deck-building element to it? Before each round, you can build a deck based on different effects (start with more keys, focus on AoE cards), so you start with a set of known cards to play with. And then with each new card you pick up you can add it to your deck for future runs?