Selkie by nickavv
In this game you play as a Selkie mother trying to find fish to feed her pups. When you enter the water you become a seal, and when you go back to land you become a human.
The main concept that I wanted to get done in time for the game jam is seducing a mortal man and then stealing his fish, which I thankfully was able to accomplish.
CONTROLS
ON LAND:
- Left and Right arrow keys: walk
- Space bar: flirt
IN WATER:
- Hold space bar: swim
- Left and Right arrow keys (while swimming): aim swimming
To transform into a seal, just jump into the water. To transform back into a human, jump out of the water and land on land (this may take a few attempts...)!
The main concept that I wanted to get done in time for the game jam is seducing a mortal man and then stealing his fish, which I thankfully was able to accomplish.
CONTROLS
ON LAND:
- Left and Right arrow keys: walk
- Space bar: flirt
IN WATER:
- Hold space bar: swim
- Left and Right arrow keys (while swimming): aim swimming
To transform into a seal, just jump into the water. To transform back into a human, jump out of the water and land on land (this may take a few attempts...)!
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 2.80 | 938 |
| Audio(Jam) | 3.15 | 396 |
| Fun(Jam) | 2.82 | 777 |
| Graphics(Jam) | 3.20 | 609 |
| Humor(Jam) | 2.80 | 352 |
| Innovation(Jam) | 2.74 | 798 |
| Mood(Jam) | 3.00 | 611 |
| Theme(Jam) | 3.32 | 574 |
I'd love your thoughts on my game Titos Revenge:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
I'll be specific, since I see other people complaining: your top swimming speed as a seal is fine, but you need to walk faster, turn faster, and accelerate faster. It would also be nice if you could turn without holding the swim key down, and if your swimming didn't level off when you let go of the swim key.
I love the way the music changes when you're under water though! That was perfect, and I didn't even know I wanted it. 5 for mood.
One last note: the fish you pick up seem a lot better-made than everything else, which is kinda weird. Graphic detail doesn't have to be high, but it *does* have to be consistent. It just seems like there's something off about the whole thing, with that in the picture. I probably would've liked the graphics more if the fish looked worse. Kind of ironic, but there it is.
Selkies have the oddest lives.
That's quite a bit of modeling for three days...good job.
@Nolocality: I'm really curious how you got him to go onto the water, I did model the fish after swedish fish, I did undercount how many fish there were but then 42 is a nice number so I decided to leave it, and it is quite a bit of modeling and I probably should have spent more of my time elsewhere haha
I'm not 100% sure how I got the fisherman to walk backwards across the surface of the water but it may be due how I went under the fishing raft and got on-board from the far end, I walked up to him collecting the fish and when I got close I whistled at him, he then moved back towards my selkie nest across the water surface while doing a forward walking animation.
It cracked me up :) ...hopefully that helps you being able to reproduce this if it was a glitch/bug.
Other than that, its great. Nice fun little concept, good use of the theme, and the textures are amazing. The water and the sea bed look ace.