Do It for Their Sake by SuperGamersGames

[raw]
made by SuperGamersGames for LD 43 (COMPO)

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Do It for their Sake is game in which you must save those innocent bystanders from being shot. How? By taking their place instead!

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These terrorists won't just leave them alone when someone attempts to rescue their hostages. Run into their bullets to save the lives of those poor people and become a (short lived) hero! But you must get shot by all of them, or at least one of them will die.

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Developer Notes: This was my first Ludum Dare. Oddly enough, I am actually managing to make a finished product within less than the given span time of even the Compo! Which, honestly, quite surprised me. I'd like to thank the person I first saw do Ludum Dare, Shaun Spalding or @shaunjs, for introducing it to me indirectly. Without this, I'd never have made as good of a game as I did these couple of days. :sunglasses:

Ratings

Overall 37th 4⭐ 24🧑‍⚖️
Fun 25th 4.043⭐ 25🧑‍⚖️
Innovation 35th 3.913⭐ 25🧑‍⚖️
Theme 40th 4.174⭐ 25🧑‍⚖️
Graphics 148th 3.674⭐ 25🧑‍⚖️
Audio 107th 3.477⭐ 24🧑‍⚖️
Humor 218th 2.85⭐ 22🧑‍⚖️
Mood 192th 3.304⭐ 25🧑‍⚖️
Given 14🗳️ 13🗨️

Feedback

CodeKim
03. Dec 2018 · 03:24 UTC
Gave up on level 3/4.. Had fun but got a little confused when i dropped in and couldn't move. Simple to learn, hard to master: like a puzzle game should be.
itsjustjord
03. Dec 2018 · 03:25 UTC
I really liked it, didnt get it a first but it was easy to learn! Well done! :D
numeralien
03. Dec 2018 · 03:35 UTC
SUPER. HOT. SUPER. HOT.

Seriously, this is really good. The general feel is rally, really polished, and I enjoyed the concept a lot. My one concern is that the addition of the ghost-bullets sort of undermines the main mechanic (that being 'bullets move when I move). I'd have liked to have seen bullets that, say, move once every 2 moves, or something more similar like that. Really good overall.
Jackson_makes_games
03. Dec 2018 · 03:35 UTC
Oh lord I can't begin to describe how much I love this game. It's puzzly, yet intuitive like a lot of puzzle games are not, and the sound design is great. I just love everything about this game, and I have nothing bad to say. Great job!
🎤 SuperGamersGames
03. Dec 2018 · 03:38 UTC
@numeralien Thank you for your review. Originally, there was going to snipers that made bullets that moved twice, buuuuut glitches. And I didn't have time to fix hem :P.
adventureislands
03. Dec 2018 · 03:58 UTC
Nice puzzler, good use of theme. Difficulty is little rough, I felt some starting puzzles were a lot more difficult than later ones. Took me a while to realize I can move diagonally.
Mightymaster99
03. Dec 2018 · 04:13 UTC
I love this puzzle game! I beat it in one sitting, and my only wish is that it would be longer. This game makes me think of Super Hot meets Crypt of the Necrodancer, which are two of my favorite games! Well done, sir. I loved it.
blobo
03. Dec 2018 · 23:27 UTC
Great take on th theme. My only piece of feedback is to make sure the players know they can move diagonally. Maybe add a line of text to level three, otherwise it's a VERY solid game for your first ludum dare! Congrats.
🎤 SuperGamersGames
04. Dec 2018 · 04:30 UTC
Lol, @blobo, I started to notice that after people played it. A better way I've now realized is to put the player in a small box and make it so that in two orthogonal moves won't work. But make it clear that there isn't any way besides diagonal movement. That is one thing I'd change.

I also find it funny how most people think the inverted terrorists are ghosts. They will forever be known as that xD.
madjackmcmad
07. Dec 2018 · 21:05 UTC
This is great! Only hassle was not realizing that diagonal moves were ok. Really liked how clean the puzzles felt, and the enemy upgrade in the back half was a fun surprise. Well done all around.
Wizard.Exe
09. Dec 2018 · 18:37 UTC
Took a bit to figure out diagonal moves. Great game, lots of good puzzles with good puzzle progression/pacing.
Acr515
10. Dec 2018 · 04:14 UTC
Nice game for your first!

I'm going to second a lot of what other before me have said in saying that A. having to learn on my own that diagonal movement is possible was a little annoying, and B. having slow-travelling bullets undermines the fundamental concept of your game. I also think this game could use some background music; it would really add to the overall mood of the game.

I liked the graphics; they definitely did what they needed to, but I didn't care for the font you used for the move counter/end dialogue (I saw you're using GameMaker- I'm not sure what font you're using or how you're using it, but if you have a font resource in your tree then toggle anti-aliasing to OFF or 0, and turn high quality off. This'll make the font gel with the style of your game nicely!) I did manage to clear every level, and I really liked the level design and the gameplay in general. Personally, I'm not great at designing puzzle games, but you did a very good job! Your theme interpretation is great too, and it's the first one I've given 5-stars for. Nice job!
JohnLee Cooper
10. Dec 2018 · 04:29 UTC
this is pretty interesting. Once i figured out that you could move diagonally (which took a really long time, wasn't expecting it in this style of game) the difficulty mostly went away but there were definitely still some interesting points of routing. There are a lot of interesting concepts in here that don't totally mesh I think? There's the jumping in front of bullets, which is somewhat interesting, and the diagonal movement is so novel for a sokoban game that I feel like you could have puzzles just about that. The real time bullets are also an interesting addition but they don't really add much to the puzzles imo. Still, excellent work especially as your first time! This is a good lil puzzle game!
xenop
10. Dec 2018 · 07:18 UTC
He dude want to say, loved the game. Audio, graphics really nice!. Fun levels and yeah the theme is spot on. Congrats!
kamikaziuk
10. Dec 2018 · 10:46 UTC
Very cool concept for a game :). The visuals could have used slightly more work but the game itself is very fun.
JUSTCAMH
13. Dec 2018 · 21:38 UTC
Dammit, all my thoughts on the game have already been said. Ghost bullets suck. Diagonal movement is weird.

The first comment suggests that the learning curve was low, but the diagonal movement and standing on top of victims were both things I didn't originally get. Once I did however, I found the game quite easy (no flex). The late game could have used some extra complexity, like your fast sniper bullets. Otherwise, fun puzzler! :thumbsup:
🎤 SuperGamersGames
13. Dec 2018 · 22:19 UTC
Make a full version of this game with stuff fixed and changed? :thinking: Nah... Maybe use the same concept at some point. Glad you all like the concept. The feedback is really great!
oda
19. Dec 2018 · 20:23 UTC
Everything has already been said, great concept, nice graphics audio!
I wished the more challenging puzzles, I wished the diagonal move was introduced in some better way, I think ghost bullets don't add the expected kind of challenge, would have been better with another type of turn based element.

Anyway you get a great game concept that could work really well on a full game with more polished level design and new game mechanics!