Do It for Their Sake by SuperGamersGames

Do It for their Sake is game in which you must save those innocent bystanders from being shot. How? By taking their place instead!

These terrorists won't just leave them alone when someone attempts to rescue their hostages. Run into their bullets to save the lives of those poor people and become a (short lived) hero! But you must get shot by all of them, or at least one of them will die.

Developer Notes: This was my first Ludum Dare. Oddly enough, I am actually managing to make a finished product within less than the given span time of even the Compo! Which, honestly, quite surprised me. I'd like to thank the person I first saw do Ludum Dare, Shaun Spalding or @shaunjs, for introducing it to me indirectly. Without this, I'd never have made as good of a game as I did these couple of days. :sunglasses:
Ratings
| Overall | 37th | 4⭐ | 24🧑⚖️ |
| Fun | 25th | 4.043⭐ | 25🧑⚖️ |
| Innovation | 35th | 3.913⭐ | 25🧑⚖️ |
| Theme | 40th | 4.174⭐ | 25🧑⚖️ |
| Graphics | 148th | 3.674⭐ | 25🧑⚖️ |
| Audio | 107th | 3.477⭐ | 24🧑⚖️ |
| Humor | 218th | 2.85⭐ | 22🧑⚖️ |
| Mood | 192th | 3.304⭐ | 25🧑⚖️ |
| Given | 14🗳️ | 13🗨️ |
Seriously, this is really good. The general feel is rally, really polished, and I enjoyed the concept a lot. My one concern is that the addition of the ghost-bullets sort of undermines the main mechanic (that being 'bullets move when I move). I'd have liked to have seen bullets that, say, move once every 2 moves, or something more similar like that. Really good overall.
I also find it funny how most people think the inverted terrorists are ghosts. They will forever be known as that xD.
I'm going to second a lot of what other before me have said in saying that A. having to learn on my own that diagonal movement is possible was a little annoying, and B. having slow-travelling bullets undermines the fundamental concept of your game. I also think this game could use some background music; it would really add to the overall mood of the game.
I liked the graphics; they definitely did what they needed to, but I didn't care for the font you used for the move counter/end dialogue (I saw you're using GameMaker- I'm not sure what font you're using or how you're using it, but if you have a font resource in your tree then toggle anti-aliasing to OFF or 0, and turn high quality off. This'll make the font gel with the style of your game nicely!) I did manage to clear every level, and I really liked the level design and the gameplay in general. Personally, I'm not great at designing puzzle games, but you did a very good job! Your theme interpretation is great too, and it's the first one I've given 5-stars for. Nice job!
The first comment suggests that the learning curve was low, but the diagonal movement and standing on top of victims were both things I didn't originally get. Once I did however, I found the game quite easy (no flex). The late game could have used some extra complexity, like your fast sniper bullets. Otherwise, fun puzzler! :thumbsup:
I wished the more challenging puzzles, I wished the diagonal move was introduced in some better way, I think ghost bullets don't add the expected kind of challenge, would have been better with another type of turn based element.
Anyway you get a great game concept that could work really well on a full game with more polished level design and new game mechanics!