Desktop Adventure by Gama Croma

A game icon called Muzle is searching for his sweetheart Fuzzie in the perilous expanse of a desktop screen. An engaging platformer with a cute design.
Created by Gama-Croma, a team composed of:
Naghirneac Roman - design, sound, animations
Casapciuc Elena - coding, development, animations
contact us at nrce2017@gmail.com
Links to game
Browser version:(https://gama-croma.itch.io/desktop-adventure)
Screenshots



Ratings
| Overall | 232th | 3.633⭐ | 32🧑⚖️ |
| Fun | 128th | 3.7⭐ | 32🧑⚖️ |
| Innovation | 173th | 3.567⭐ | 32🧑⚖️ |
| Theme | 331th | 3.533⭐ | 32🧑⚖️ |
| Graphics | 346th | 3.633⭐ | 32🧑⚖️ |
| Audio | 449th | 2.556⭐ | 29🧑⚖️ |
| Humor | 166th | 3.286⭐ | 30🧑⚖️ |
| Mood | 288th | 3.414⭐ | 31🧑⚖️ |
| Given | 39🗳️ | 42🗨️ |
Congratulations!!
Thanks for your cute entry
Very small quibble: Note that the floating panels that describe the protagonists remain in a fixed place when switching to full-screen.
Great job!
Very nice!
I particularly like the jump physics. The way the character "pops" up into the air before going into a more traditional jump arc feels nice and responsive and the squash-and-stretch animations are satisfying too.
Would have been nice if you could have found time to create a lot more file and folder names that the game could choose from randomly, and given the folders their own names to make it more clear where teleporters will take you. But between that and the nice polished platforming experience you made, I'd take the platforming :)
First of all, I love the presentation. I'm the art guy from our team's game, so I like to inspect what others did with theirs. While yours is basic, it's little wiggling and use of objects set up a cute and funny mood. The jiggling while jumping and the moving tentacles, plus the dying animation, are the sort of small details that give the player enough feedback for a more functional experience. Good job!
Again, I have to applaud the mechanics. Making use of the computer's innards to build a platformer game is something I had not seen yet. I've seen Tower Defenses and shooters, but not a platformer. Hence, why I got pleasantly surprised when I found out that there were mechanics beyond jumping and dodging. The use of teleportation was the best part of the game.
The last level of the game was, without a doubt, the best part. It turned the whole platformer into a puzzle, with satisfying action and a great execution of the mechanics of the game. It'd be very interesting to see where this project goes should you decide to further expand on this idea.
congratulations on making this game. I'm still astonished at how quickly it changed my expectations from "generic" to "genius". Our team, [Whales and Games](https://twitter.com/WhalesAndGames) would like to follow you on Twitter, if you happen to have an account there. We've been following other developers that we've commented on during this gamejam, since we're always looking forward to what you can come up with next. Cheers! :whale:
The folder mechanic was really well done - added an extra dimension and stopped it being just a generic platformer. I think it could use some music to really make it pop, but the graphics were great and sound effects worked perfectly.
Great job, well done!

Thanks for a great little game!!!