FLÅTPAK by DaleP

[raw]
made by DaleP for LD 40 (JAM)

FLÅTPAK is a hardcore (although probably not hardwood) furniture shopping survival simulator. Try to get through the store with as much flat-packed Scandinavian furniture as you can, while eating meatballs to keep your strength up for the journey ahead.

But be careful – if you break it, you buy it.

  • 12/9/17 – updated source code URL to point specifically to the jam release
  • 12/11/17 – added a message in support of net neutrality before the game starts (this doesn’t affect gameplay). If you care about ludum dare or indie games and live in the united states, please consider calling your congressperson because the indie market in its current form will likely not be accessible to players or developers in the united states if internet service providers have their way.

Ratings

Overall 800th 3.192⭐ 28🧑‍⚖️
Fun 579th 3.308⭐ 28🧑‍⚖️
Innovation 405th 3.352⭐ 29🧑‍⚖️
Theme 493th 3.519⭐ 28🧑‍⚖️
Graphics 769th 3.135⭐ 28🧑‍⚖️
Audio 650th 2.523⭐ 24🧑‍⚖️
Humor 118th 3.833⭐ 26🧑‍⚖️
Mood 770th 3.025⭐ 22🧑‍⚖️
Given 30🗳️ 14🗨️

Feedback

eptwalabha
06. Dec 2017 · 19:39 UTC
Ha ha, I am so lousy with this controls.
Total: $1568 and 78% efficiency.
Nice game.
voxelv
07. Dec 2017 · 08:00 UTC
Haha, died from hunger in a store with its own restaurant. Got some splorgs and stuff.

The camera seemed to be at a less-useful place a couple times, but at least it moves. Perhaps centered on the player would be better?

Other than the several obvious queues (blue sign, tables, serving area), having the restaurant be more visible (red/yellow checkerboard floor for example) would help find it. Also I didn't realize I got hungry so fast. Too focused on getting furniture apparently.
jk5000
07. Dec 2017 · 09:31 UTC
Great humor. Well done.
Wevel
09. Dec 2017 · 00:14 UTC
Very funny game, I love the fact that you can die of starvation
radmccool
09. Dec 2017 · 08:12 UTC
Cool idea, top marks for realism; ikea does feel like a survival game :P
While the art is maybe lacking the design and feel of the game is pretty good. Some more sound or music would really help this game a lot. Good job, would buy meatballs and furniture again
TechTeller
09. Dec 2017 · 11:01 UTC
Fun game, looks good! Could do with some better audio :)
incomplete
09. Dec 2017 · 11:04 UTC
I had a lot of fun! Great idea. The controles could be fine tuned a bit (when you have a lot in your shopping cart, everything gets extremely slow and a lot easier than if your cart is empty). I would still decrease the speed when you fill the cart, but not as much as it is right now. Instead, I would suggest to decrease the friction/ability to slow down fast when the cart is full. Then it would be more difficult to get high scores, I guess. Overall very nice! :)
Gris
09. Dec 2017 · 15:53 UTC
The controls are difficult to grasp but maybe this was intentional. It was fun and funny to play.Congrats!
Arvejeitor
09. Dec 2017 · 16:02 UTC
I diead of starvation :(
Liked how it get slower when your cart is full of boxes, but couldn't find any meatball :(
totsboy
10. Dec 2017 · 07:06 UTC
Let's just said I did a ton of damage and did not do my job haha pretty cool idea!
kleinzach
13. Dec 2017 · 02:25 UTC
Oh no! I died of starvation right be fore checkout! I love how impactful the crashes were to really make me not want to do that. Very original, and felt quite good to play.
Rongo Matane
16. Dec 2017 · 10:07 UTC
Very funny idea! I love the cart physics, drifting around in the beginning is a lot of fun. The screen shake was a nice touch, though a bit heavy for me.
I saw it on some games now, that the theme was resolved to "you get slower". I'm not a big fan of this, because as you progress, the game becomes slower in more boring usually. In flatpak it's a bit similar - in the beginning i have a lot of fun drifting around with high speed, a nice challenge. Then i pack stuff and become so slow that i use more time waiting than really engaging with the game, as the steering feels about the same, just 5 times slower. I think i would like it more if steering became harder and harder, just like in real life: With an empty cart, you can turn almost immediately. With a full cart, you can go forward just as fast (top speed), but when turning, you have to take special care, sort of like the drifting in flatpak in the beginning. In essence, i think the game should become more difficult - through difficulty in steering, or in sight, or whatever (hunger could decrease your vision).

In any case a very nice game, good job :)

(also, thank you so much for your detailed response on home raider!)