Follow Me by sbeif

In Follow Me your goal is to lead your people to safety.
The path, however is not an easy one. Some of you will have to sacrifice their life to let the others continue their journey.
When the path is hard you can sacrifice your character to turn it into a platform.
Try to reach the end with the most survivors.

Controls
- Movement: arrow keys
- Sacrifice: spacebar
- Remove latest platform: C
Please feel free to post your score here or on itch.io.
UPDATE
After hearing some feedback I decided to fix a couple of game-breaking bugs. You can decide if you prefer to try the original jam version or the fixed one. Both are available for download (the WebGL version is the updated one).
Fixes:
- Survivors sometimes dying on spikes even if the player passed through unscathed.
- Losing control of the player after sacrifice in certain circumstances.
- Annoying camera snap when dying/sacrificing while the first following survivor was still moving
Code, Art and Audio by Fabio Marocchi
| HTML5 (web) | https://sbeif.itch.io/follow-me |
| Windows | https://sbeif.itch.io/follow-me |
| Linux | https://sbeif.itch.io/follow-me |
| Original URL | https://ldjam.com/events/ludum-dare/43/follow-me |
Ratings
| Overall | 100th | 3.978⭐ | 25🧑⚖️ |
| Fun | 64th | 3.978⭐ | 25🧑⚖️ |
| Innovation | 58th | 3.957⭐ | 25🧑⚖️ |
| Theme | 3th | 4.587⭐ | 25🧑⚖️ |
| Graphics | 639th | 3.283⭐ | 25🧑⚖️ |
| Audio | 432th | 3.182⭐ | 24🧑⚖️ |
| Mood | 421th | 3.435⭐ | 25🧑⚖️ |
| Given | 13🗳️ | 13🗨️ |
great little game, it was fun to watch the replay. I tend to like controllers for platformers, but controls weren't bad... placing platforms felt a little unfair when I was trying to get them right over something, like spikes, or at the bottom of the map... i felt visually i would not be in a dead state(off the bottom of map, or colliding with spike), but it killed me as i tried to sacrifice...
overall it was fun, and everything worked about it...
There's actually a pretty bad bug related to that in which the survivors could die if you make them pass too close to a spike. I hope it doesn't happen too often, I will fix it in an update.
@brklipel Thank you very much!
It is a bit difficult for me (I'm not used to platform games). I personnaly would have appreciated more puzzles than dexterity challenge, but it's only my feeling :)
I really appreciate you followed the theme and proposed a matching mechanism.
Nice !
@cincerteri Thank you, my first idea was actually to make them follow me in real time instead of waiting on checkpoints, but then every time I died, I died again because I would always freak out during the character change, so I opted for this solution.
I'll look if I can find out something about this getting stuck bug, thanks for pointing that out.
Anyhow, had a blast, thanks for developing this fun game =)
I'm really bad at timing, so I had troubles making platforms. Can we build it? Yes we can (with your bodies. All of your bodies)!
This was a very fun mechanic. I'd look forward to any expansion of this.
@mmason thank you I didn't know about pixel perfect, I'll look into it.
@p0nce I'm sorry that wasn't actually the end, you had to climb using your people and then proceed forward. You'll know it's the end when you reach a big flag. Maybe I should have added a suggestion there..
I liked the overall game design and that part where you needed to create a long bridge in open space, that caught me by surprise. I thought I had beaten the level and then boom, another flag waiting at the end of empty space. Really clever level design.
Also, I am really curious as to how you implemented the "followers" because their behavior seemed advanced to me...