Astronaut's Journey by Radical Dog

A launcher game where you haphazardly command the 1969 space program to get to the moon. Upgrade your ship into a multi-stage Saturn V type, and make a monumental journey.
Inspired in large part by the sacrifices in the NASA launches, such as Apollo 1 where 3 astronauts died - including the guy who might have been the first man on the moon.
Really proud of how the art design came out. So many things just "clicked" without needing to be overthought. I'll add sound after the jam - imagine engine thrusts, a bit of piano music when you reach space, and maybe the music swells when you get to the moon. That would add atmosphere. Haha, atmosphere.
Juicy Menus made with a library I'll be releasing properly very soon. Watch this space. Haha, space. God, I'm tired.
| HTML5 (web) | https://radicaldog.itch.io/astronauts-journey |
| Original URL | https://ldjam.com/events/ludum-dare/43/astronauts-journey |
Ratings
| Overall | 33th | 4.054⭐ | 39🧑⚖️ |
| Fun | 18th | 4.095⭐ | 39🧑⚖️ |
| Innovation | 194th | 3.324⭐ | 39🧑⚖️ |
| Theme | 264th | 3.446⭐ | 39🧑⚖️ |
| Graphics | 54th | 4.054⭐ | 39🧑⚖️ |
| Humor | 20th | 4⭐ | 33🧑⚖️ |
| Mood | 85th | 3.676⭐ | 36🧑⚖️ |
| Given | 19🗳️ | 23🗨️ |
@james-leib Thanks! You can actually follow people to get notified of their uploads for next time :D
Fun mechanics and gameplay loop. Love the newspaper at the end of each attempt. Artwork is simple, clean and pleasant to look at. Menu navigation feels nice.
**Needs Work:**
Add sound - for this game sound effects are crucial, especially when the rocket explodes. The rocket starts off too weak and ramps up in power too suddenly. The purpose of science points was unclear.
Very fun game and a great time-waster. You can add polish, more powerups and make it into a full mobile game. Good work!
@amastryukov Good fair critiques, will definitely improve post-jam.
@carlpilot Yeah, it's tuned to give cash easily, on the basis that most LD raters wouldn't see the end if it took too long to beat - so it gives a minimum of $100 funding per flight until I have time to balance the campaign. Also, I'll definitely add more visual/audio feedback when the moon landing sequence takes over.
@elzach Ha! The moon is only 500 units away, so you'll be in float precision space for a long time yet.
hope you'll rate my game as well - and feel free to give your honest opinion.. it's my first game
https://ldjam.com/events/ludum-dare/43/wanyudo-island
@capital-asterisk @dusho @rumor I think I know why the later stages are more difficult than intended, so that’s definitely something I’ll try to fix postjam!
@hystaf The idea came from how the real space program involved actual deaths and sacrifices in the name of progress. I’d intended the newspaper to tie in with whether a given rocket exploded to say whether or not the astronaut survived, but simply ran out of time to make the link.
- For LD games has very long game time :)
- Simple vector graphics but for this game style fit very well
- I love space flights, so you hit me :)
Cons:
- In space, stability on last stage is very poor, and after 20 attemps with maxed rocket I gived up
- Sounds missing
Overall:
Very simplified kerbal space program :) So your mini apollo program with saturn rocket is succeed :)
I think the tech tree needs a little work; there's no indication that you've already bought something until you click on it, and at one point I accidentally clicked "Start" twice without buying the upgrade I'd been intending to buy. Or maybe I just shouldn't play Ludum Dare games at 10pm xD Lack of music and sound is also kind of a bummer but I've been criticised for the audio of my games for the last three Ludum Dare running, so I can totally sympathise with you for not even bothering.
I liked it overall. Well done!
In any case, the game great, shame about the lack of audio, but the scope is impressive for the compo as is. The visuals are clean and the UI is great and the tabloid-ish snippets are wonderful.
Unfortunately the final stage is too hard fro me, so I haven't been able to land the ship.
Is the 'Science' resource needed at all? Seems a bit superfluous except for the spacerace theme. (It seemed that without it the progression would be pretty much the same).
:thumbsup: I really like the science look to the game, and the way you introduce new content through upgrades was nice.
:point_right: The random wobbling was pretty off putting, It's the core of the game but I did not enjoy when it felt like the game just flipped my ship with no hope to correct it (good for the theme though ^_^). I ended up getting lucky and reaching the moon with only the first and 3/4ths of the second stage (after not reaching it with all the stages).
:star: Overall excellent job, I really enjoyed playing this!
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346056936?t=01h16m43s
Good luck on your ratings! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I think having some sounds in the game would make it that bit better, but I see you said you'll include them after the jam, looking forward to it. Also I think having an altitude display on the screen and a highest altitude reached info would be cool, my only measurement was the orange sky, than the space.
P.S. I had a nice wtf/laugh moment when I first crashed into the moon, great idea!