Azrellian Asteroid Field by KunoNoOni
This time around I went with an endless avoider/runner style game. There is a small story line within the game and I also tried to not only include the theme of Running out of Power but I also included a few others for good measure! :smile:
UPDATE
I've just been informed that there is a missing lose condition. I'm asking Mike on a ruling if I can fix it and resubmit.
UPDATE2
I've been given permission to fix the issue. the new upload will have the words _bugfix on them.
NOTE
There are three small issues that you may find. 1. My sound manager is setup to allow 8 sounds to play at once. If you happen to get 2 powerups one right after another the sounds will blend together and may be hard to hear. 2. When you run out of power there is a 1 to 1.5 second delay before you get the game over screen 3. It seems I forgot to set the distance to 0 if you restart the game with out closing it first. I honestly can't believe I never checked for this.
Documented Keys in the Game
- Move with L/R Arrow Keys, A/D Keys or Gamepad. You can only move left or right.
Undocumented Keys in the Game
- Esc key will exit the game.
- M will mute/unmute the music.
Builds
- Windows: x64 build
- WebGL
- Mac OS: I compiled with the Universal option. I do not own a mac so this build is untested. If you are not able to run it you may need to give the file(s) the correct permissions. I only know this from the last time I put up a Mac OS version :smile:
- Linux: x64 build
Screenshots

Ratings
| Overall | 239th | 3.457⭐ | 48🧑⚖️ |
| Fun | 152th | 3.522⭐ | 48🧑⚖️ |
| Innovation | 615th | 2.283⭐ | 48🧑⚖️ |
| Theme | 376th | 3.435⭐ | 48🧑⚖️ |
| Graphics | 357th | 3.152⭐ | 48🧑⚖️ |
| Audio | 62th | 3.711⭐ | 47🧑⚖️ |
| Humor | 67th | 3.475⭐ | 42🧑⚖️ |
| Mood | 202th | 3.282⭐ | 41🧑⚖️ |
| Given | 49🗳️ | 40🗨️ |
Quite fun! I loved your narration. It wasn't until I got a slow time powerup that you were saying "Power!" and "Big Power!" when I collected those powerups. Before that, I was hearing "Pow!" and "Bang! Pow!", which I thought was very funny as well. Nice music, too!
Nice slow buildup to more challenging gameplay. I would've also liked to see some variation in the asteroid behavior (like moving back and forth or something like that), but the slow decrease of power led me to try more daring stunts to keep getting more power.
@ianburnette Thats interesting the sounds for Power and Big Power are the words Power and Big Power.
I'm glad you both like the game!
### Positive:
- Sound and graphics are on point, they are great and fits the mood.
- It's intuitive and fun to play, you want to get a high score.
- The voiceover is a great feature.
### Negative:
- It might get repetitive after a while.
Great job!!!
The gameplay wan't particularly innovative, but it was done well. I enjoyed the variety of powerups.
I really enjoyed the pixely graphics. It was kind of a shame that you strayed toward more hi-res ones in some places (star background, main menu).
Overall, a very nice game
However, I managed to get past the opening screen and I really enjoyed the player's ship animation. It made me happy. Those side-thrusters just made moving feel great. I apologize for my odd enjoyment of your game.
Good job making a simple yet solid game. Power felt a little bit abundant, but I'm sure that's just a balance issue. Well done.
Good job on this one, @kunonooni, and BIG POWER! to you!
As it is you're pretty much at the mercy of the rng to determine if you'll get enough power to keep the run going, and other than that timer the theme doesn't really come into play.
I liked the setting and story, it got me into the game, and I would like to see it fleshed out more.
1. yellow lightning bolt: **Power!**
2. blue lightning bolt: **Big Power!**
3. red clock: **Rewinding Time** (said backwards)
4. light blue wormhole: **Ludicrous Speed. GO!** (bonus points if you can name the movie this is from :wink:) This is also by far my favorite one too :smile:
5. grey wrench: **Power Repaired.**
If I do voice overs again I'll see if I can make the voice sound crisper. I wasn't really happy with the reverb in the voice myself.
The reason I mixed pixel and non pixel graphics is because Unity's particle system makes it so easy! :smile: and honestly I'm not really that good of a pixel artist. There was a way to use textures in the particle system but I can't seem to find it anymore.
As for adding variation to the asteroids, I was just thinking about this on the drive home from work today. I though about having another spawner that created asteroids that move much faster than the other asteroids. It would have been a different color to distinguish it from the other asteroids. Having some that moved from the top of the screen to the bottom of the screen diagonal would have been interesting too.
Yes game balance was something I wanted to revisit before I finished but I didn't have enough time. I did a lot of play testing and I thought I had a good balance but it seems at times there is too much power and other times there isn't enough. So yeah, the game is at the mercy of the RNG.
Well again thank you all for the feedback and I hope you all enjoyed playing my game!
I can never convince myself to do a classic-style arcade game for these things, I always try to make it too complicated. Props to you.
This is the first game I've rated that made me physically laugh (with sfx).
I LOVE the sounds, your sped up voice is so cute and funny :-)
The graphics are also very charming, your style is consistent and has a very personal, programmer artsy, touch :-)
Cool music, intuiitive and good controls.
What more to say, this is a great entry, thank you and keep up the good work!
Great game, it was a lot of fun. The VO was a little strange... I am not entirely sure if I liked it or not, but it definitely added to the atmosphere of the game. I had several times where the power pickup would overlap with an asteroid right at where my ship would be, and this happened several times in a row, effectively putting me into a corner. I would have liked to have at least a little forward / backward mobility to help combat that and add a little more strategy to it.
@sketchycode every 7 seconds the speed of the asteroids and powerups increases. I had lowered it but it seemed to ramp up too quickly. Balance is so hard for me when doing an LD.
@gonutz 994km isn't that bad. thank you for playing!
@doomshmuck The thing I didn't like about the voice over was the little big of reverb. I'm not sure why it was there. I just wanted to sound like a chipmunk haha! Did you ever get any of the red clocks? those slow down the asteroids. Wonder if that would have solved your problem.
I didn't like very much the high-pitched voice SFX.
Too bad you can't fire bullets!
Just so you know, you misspelled congratulations when you lose, so you might want to fix that.
The game was nice, it controlled well and the powerups were pretty cool. The one major complaint I have is how overpowered the wormholes were. It felt like the main objective was to get to the wormholes specifically because of how far it took you. I short 50 to 100km jump would've been enough.
Good job though! :smile:
@cmlsc Really? I even googled it to make sure I spelled it right... *googles it again*... oh, well we'll just add that to the list of stupid things I've done with this game :smile:
I like it! Fun little game. Audio was the high point for me, both the voice and music. Might be nice to have a couple different takes of "Power!" to break up to monotony.
I'm kinda of two minds on the Time Pocket power-up. On one hand, it really slows down the difficulty curve (Okay, actually it completely resets it) every time you pick one up. On the other hand, I actually had one occasion where I purposely avoided it because I was low on power and wanted thing to fall faster. Maybe limit Time Pockets to appearing only after a certain threshold? I dunno. I do know that I would have liked the game to get more difficult a lot faster!
It was a fun little diversion. It played smoothly and even when things got crazy it never felt unfair. The ship was responsive enough to easily steer but had a little glide to make things interesting.
Suggestions:
- Add some replayability. Extra obstacles, powerups, purchasable items, something. I played for a few minutes and don't feel like I'm going to get any new experience playing again. Even a leaderboard or something so players could compare times would make playing again attractive.
- Maybe asteroids that fall at an angle? As long as the angle isn't steep it might be a quick and easy way to add some variability!
Bugs:
-Nothing. I went for a long time with no powerups on the screen once. Not sure if they are random or if a bug happened, but I got down to about 60% energy getting every single one.
It's very much a game I'd be obsessed with back in the DOS days!
I made it here on my second playthrough:
[Clipboard04.png](///raw/6e9/2/z/8be3.png)
I think that's about the point where I ran out of energy both times actually. Maybe there could be more energy spawns the further up you go? With possibly some more asteroids to balance it? It felt a little linear after a point.
In any case, great job!