Exodus: Fleet Commander by Saithir

[raw]
made by Saithir for LD 39 (COMPO)

exodus<em>logo</em>only.png

Download the game on Itch if the links don't work or grab the source code if you're interested.


Your fleet is pretty much stranded in a remote sector of space with your fuel resources running low. You’re the commander, how will you proceed? Will you move on regardless, leaving the ships that don't have enough fuel behind? Or will you try to scout the current sector for fuel, trying to save as many of your fleet's passengers as you can?

ingame_screen.png

How will your fleet survive?

survive.png


Saithir: Twitter | Homepage | Itch

Some words from the author

As this is my first completed LD entry, I haven't been able to put everything what I wanted into the game. I haven't really planned out the weekend around Ludum Dare, so I've had some interruptions (both internal and external). Things that are missing and I might put in a new version after LD finishes:

  • Enemies. Currently the game doesn't have any, and it might introduce more tension if it did. It does need whole lot of new systems to have a space fleet battle work properly, and that had to be cut early on.
  • Music. While I can draw and I can figure out bfxr enough to produce some sounds, making music is just something I cannot try doing and expect the result not to summon Cthulhu if played.
  • Ship actions. This was the hardest thing for me to cut, because I still think it should be included, but there's only so much time I have. The player was supposed to be able to transfer fuel and passengers between ships in the fleet, which would enable to abandon ships with as less damage as possible, which would make for much more interesting gameplay.

Unfortunately for the Central Europe timezone, Ludum Dare is not a very good fit - it starts and ends at 3 in the morning, and I have to go to work on Monday, so I can't stay up that long. This already shaves half a day, and I still need to sleep, code, eat, and try to have a life if possible. Oh well, what can you do.

Ratings

Overall 568th 2.8⭐ 22🧑‍⚖️
Fun 633th 2.2⭐ 22🧑‍⚖️
Innovation 241th 3.3⭐ 22🧑‍⚖️
Theme 306th 3.55⭐ 22🧑‍⚖️
Graphics 464th 2.85⭐ 22🧑‍⚖️
Audio 499th 1.9⭐ 22🧑‍⚖️
Humor 489th 1.625⭐ 18🧑‍⚖️
Mood 410th 2.778⭐ 20🧑‍⚖️
Given 12🗳️ 9🗨️

Feedback

gilborn
31. Jul 2017 · 15:59 UTC
After each jump I landed at the starting screen, don´t know if this was intended.
Also I got no feedback of my 30min Missions to scout for fuel.

I´m a fan of battlestar galactica, I guess your approach on the theme is inspired there. Good idea!

It´s a pitty that you had to work on monday (I took a day of holiday :-D), music would have added much to the game.
The graphics where very suitable and good.
hhsaez
31. Jul 2017 · 16:05 UTC
I really like the idea for the game, but I think it needs more work.
It took me a couple of play sessions to realize how to gather fuel and then the game ends after the first jump to a different sector, with lots of lives lost in the process. It needs more balance on the first screen since most of the time I couldn't find enough fuel for one of the ships.
I believe this has lot of of potential and you should keep working on it.
Good work!
jahndis
31. Jul 2017 · 16:15 UTC
Not bad. I was a little confused as to whether I was getting fuel from scouting or not, and I got dumped to the start screen after jumping. The idea is interesting though if you had been able to flesh out some more of the ideas you had. Given that you had one less day, good work!
krishnasism
31. Jul 2017 · 16:16 UTC
The game idea is really nice. But execution could have been much better. Lot of potential in this game.
The idea is novel, but could have used some animation and sounds. The UI is fine and didn't take me too long to figure the game out(though, I recommend that you put a Help section).

Would play it again! Hoping to see more games from you(or this game when it's finished :) )
Good luck and congratulations!This is my first LDJAM too, so cheers!
Aircraft Terrier
31. Jul 2017 · 17:15 UTC
I'm a big fan of any game that involves managing a fleet, very ambitious for 48 hours! I think my comments will just be things you already know, but more time to get some of those other systems in place would really flesh the game out, and a stronger ui that keeps the player appraised of when ships come back, what they found, etc. Thanks for participating and working on this cool project!
JSMCAG
02. Aug 2017 · 18:40 UTC
While the idea is interesting, the implementation itself is very lacking. There's very little you can do - exploring sectors for fuel and, once you have done so, gather the little existing fuel that there is to a ship of your choice and FTL jump to the next sector.
In practice, however, there's so little fuel that you won't be able to power any of your ships (except maybe your little scouts), so the act of gathering fuel doesn't even make much sense, it just felt like a time waster after gathering all fuel I could get and not powering one single ship.

Sound and graphics are minimal, but functional for what we have.

Overall, this needs a lot of work to make it fun and compelling. It needs some time for balancing, so the game doesn't just throw you an impossible scenario (literally no fuel to power any of your ships to an FTL jump), and after that some more compelling mechanics, such as random events, battles, and such.

Keep up the good work, though! Congrats on your first entry, and may the following improve!
Yaroslav Kravtsov
17. Aug 2017 · 06:43 UTC
Moral decisions... mmm.. I like it. I think this idea has a great potential.
HuvaaKoodia
21. Aug 2017 · 12:54 UTC
Searched every single area, no fuel. Jumped, 95% dead. Gee!

Rudimentary. Do work on it if you have the time. Could be interesting with the features you've lined up.
pilly
22. Aug 2017 · 01:15 UTC
Nice work, and congrats on your first completed LD! As others have said, there's a lot of potential. I think there are interesting decisions to be made - whether to scout or jump, who to send on scouting missions, etc. - but it's not totally clear on what the trade-offs are. I also wasn't totally sure whether I had to wait or could send multiple scouts at once - the latter didn't seem to work, when I tried. Still, I had a surprising amount of fun playing this, well done!