Intelligent Fireball Cleanup Detail by smilewood
Take your place on the illustrious team of cleanup and containment staff at the Totally Important Science lab complex. Why were they making intelligent, self-sustaining fireballs? Because Science! In typical fashion, they broke containment on your first day on the job. Why don’t you go keep them contained while the rest of us lock down the source.
Armed with a water cannon pack and a suit of ablative armor that never got a cool acronym (they were trying for ARGH but nothing worked), head into testing area three and douse the fireballs while the rest of the team contains the source.
If the armor ablates off of you… well, don’t let that happen. Be careful though, all those layers of armor will slow you down, the more the slower.
WASD to move, right click to fire water cannon.
Made in 48 hours using Unity. No audio because I ran out of time (and have no idea how to make sound effects).
| Windows | https://tinyurl.com/ycz3kzu2 |
| Original URL | https://ldjam.com/events/ludum-dare/40/intelligent-fireball-cleanup-detail |
Ratings
| Overall | 493th | 3.083⭐ | 20🧑⚖️ |
| Fun | 381th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 630th | 2.342⭐ | 21🧑⚖️ |
| Theme | 612th | 2.684⭐ | 21🧑⚖️ |
| Graphics | 436th | 3.053⭐ | 21🧑⚖️ |
| Humor | 521th | 1.921⭐ | 21🧑⚖️ |
| Mood | 615th | 2.158⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 14🗨️ |
@notpresident35 My goal with the speed was to make you just a bit slower then the fireballs when you had 50 armor. I wanted to be able to outrun them if you were at low health, and to let them swarm you if you were at high health.
@william-bundy I had a lot of trouble with making it clear what the range of the water gun was. the best i got was the sphere in front of you disappears if it is inside of the target, and is right at the extent of your range.
My biggest gripe is that you didn't lock the cursor. It kept going off my other monitor.
(At some point have a script that just sets `Cursor.lockState` to `CursorMode.Locked` or something like that.)