Captain Alexia by ludonaut

A PETSCII style* shmup featuring cryptic aliens, way too many projectiles, and a secret ending.
All art and programming were done by me.
All music and sound effects by Juan Orjuela.
Known Issues:
- Audio tends to glitch out
- Some enemies are invulnerable sometimes
Tools used:
- Construct 3
- Playscii by JP LeBreton
- *actually not exactly PETSCII. I used Playscii's custom "JPETSCII" charset
- Pico-8 Colour Palette
- Bfxr
Ratings
| Overall | 128th | 3.917⭐ | 26🧑⚖️ |
| Fun | 55th | 4.021⭐ | 26🧑⚖️ |
| Innovation | 952th | 2.708⭐ | 26🧑⚖️ |
| Theme | 815th | 3.104⭐ | 26🧑⚖️ |
| Graphics | 112th | 4.333⭐ | 26🧑⚖️ |
| Audio | 225th | 3.604⭐ | 26🧑⚖️ |
| Humor | 729th | 2.605⭐ | 21🧑⚖️ |
| Mood | 210th | 3.738⭐ | 23🧑⚖️ |
| Given | 34🗳️ | 2🗨️ |
Jogo simples e bonito. Pessoalmente não é meu estilo favorito, mas foi bom jogar! Parabéns pelo jogo. :flag_br:
A few criticisms:
- The zombie ship bug definitely detracted from it, but kinda hard to hold a couple bugs against an LD entry, haha!
- The difficulty seems to cap out pretty quickly; my guess is this was done for performance reasons (just tossing more bullets and ships on the screen has its limits) but it only took a couple minutes for it to feel like I was just cruising through.
- Being able to instantly move your ship anywhere with the mouse felt a bit over-powered
- Just losing your buddies instead of having a "death" felt a bit lack-luster
Really dug the art style on this one!
I did struggle a little bit with spotting the enemy bullets when I had so many of my own on the screen.
The momentum was too slow at first, and I was itching for more enemies with more hp.
Then a whole legion of enemies came outta nowhere, and it was a fun blast to play.
Great graphics, great music! Great job!
Thank you for your kind words, everyone. I've added desktop builds to the itch page.
(sadly couldn't find any secret endings :( )
- Great visual style. I would like it even more if it was a bit "washed-out" (higher brightness) like in the screenshot. The colours would feel "softer" and the feel would be more "retro".
- Controls could be slightly less sensitive.
- Invulnerable enemies (as unintended as they are) are a great idea. They could just be visually differentiated from "normies".
- I like that player can choose the firepower by (not) collecting powerups.
- Interesting scoring system. Is the secret ending triggered by a high score (overflow? :smile:). (btw. I reached 350M points)
- There could be a losing/winning condition (at least I didn't find it)