Captain Alexia by ludonaut

[raw]
made by ludonaut for LD 40 (JAM)

captain<em>alexia</em>3.png

A PETSCII style* shmup featuring cryptic aliens, way too many projectiles, and a secret ending.

All art and programming were done by me.

All music and sound effects by Juan Orjuela.

Known Issues:

  • Audio tends to glitch out
  • Some enemies are invulnerable sometimes

Tools used:

  • Construct 3
  • Playscii by JP LeBreton
  • *actually not exactly PETSCII. I used Playscii's custom "JPETSCII" charset
  • Pico-8 Colour Palette
  • Bfxr

Ratings

Overall 128th 3.917⭐ 26🧑‍⚖️
Fun 55th 4.021⭐ 26🧑‍⚖️
Innovation 952th 2.708⭐ 26🧑‍⚖️
Theme 815th 3.104⭐ 26🧑‍⚖️
Graphics 112th 4.333⭐ 26🧑‍⚖️
Audio 225th 3.604⭐ 26🧑‍⚖️
Humor 729th 2.605⭐ 21🧑‍⚖️
Mood 210th 3.738⭐ 23🧑‍⚖️
Given 34🗳️ 2🗨️

Feedback

Sintel
05. Dec 2017 · 18:54 UTC
There isn't enoguh petscii love in this world! Awesome shmup, I was acually laughing at te ridiculous powerups. My only criticism is that there isn't a lot of variation in the enemies.
secretstage
06. Dec 2017 · 01:22 UTC
The penultimate power fantasy. Loved the meta approach. Cool sound and petscii is the new shizz. I hoped that at some point my ship would fire so many projectiles it would crash my computer, but it didn't. What a disappointment. Just kidding. It's great. Peace out.
Gruhh
06. Dec 2017 · 02:53 UTC
Simple and beautiful game. Personally it is not my favorite style, but it was good to play! Congratulations for the game.

Jogo simples e bonito. Pessoalmente não é meu estilo favorito, mas foi bom jogar! Parabéns pelo jogo. :flag_br:
Sean S. LeBlanc
06. Dec 2017 · 04:45 UTC
Nice entry! I would have liked to see a bit more depth, but this is pretty solid as-is.

A few criticisms:
- The zombie ship bug definitely detracted from it, but kinda hard to hold a couple bugs against an LD entry, haha!
- The difficulty seems to cap out pretty quickly; my guess is this was done for performance reasons (just tossing more bullets and ships on the screen has its limits) but it only took a couple minutes for it to feel like I was just cruising through.
- Being able to instantly move your ship anywhere with the mouse felt a bit over-powered
- Just losing your buddies instead of having a "death" felt a bit lack-luster

Really dug the art style on this one!
sungk
06. Dec 2017 · 06:35 UTC
Loving how powerful the weapons were. There were like a zillion missiles!

I did struggle a little bit with spotting the enemy bullets when I had so many of my own on the screen.

The momentum was too slow at first, and I was itching for more enemies with more hp.

Then a whole legion of enemies came outta nowhere, and it was a fun blast to play.
Viza
06. Dec 2017 · 15:55 UTC
Love the style!
josefnpat
06. Dec 2017 · 16:07 UTC
This is a really neat entry, but it definitely falls off after five minutes. I guess that's what happens when you RACE TO THE MAX. Love it, really! The bullets eventually drone out the shooting, and you basically become invincible; what would be nice is some sort of end condition.

Great graphics, great music! Great job!
zaratustra
07. Dec 2017 · 14:38 UTC
Needs end of level bosses!
🎤 ludonaut
09. Dec 2017 · 14:42 UTC
Actually there was a boss fight that I had to cut because I ran out of time! I might do a post-LD version sometime.

Thank you for your kind words, everyone. I've added desktop builds to the itch page.
Patrick Woodcock
11. Dec 2017 · 00:36 UTC
Love the ASCII art vibe & ridiculous bullet hell powerups. This could definitely be expanded out into a longer game.
Quade Zaban
14. Dec 2017 · 11:32 UTC
This plays great! The presentation is fantastic too, the visuals almost remind me of a lo-fi Osamu Sato... If only there was more content! Would love to play a fully developed version of this.
CosmicCrystalGames
18. Dec 2017 · 01:33 UTC
My eyes have never been treated to such a delicious graphical delight! Beautiful! Fun gameplay and great use of projectiles but could use some unique bosses to spice things up a little bit!
yokcos700
20. Dec 2017 · 14:14 UTC
This is so cool! Audiovisual style is rad, gameplay's awesome up to a point. When upgrades stop appearing, by that point the sound of one million bullets per second gets a bit grating and also the game doesn't really go anywhere. I guess that's the end of the game. Also some enemies appear to be randomly invincible? No matter though because they don't really offer much difficulty. One thing that's cool is that because all the bullets are flying out of the player radially it's super obvious where the player is at all times just glancing at where all the bullets converge.
applejam
20. Dec 2017 · 14:38 UTC
Really like the art and fx. Music gets repetitive very fast though. Gameplay is very solid and I think this can become a very nice game if you spend more time on it. Great job!
(sadly couldn't find any secret endings :( )
xclementx
20. Dec 2017 · 17:15 UTC
Very addictive ! Beautiful game :)
M-1
20. Dec 2017 · 20:57 UTC
Just a couple notes (just my opinions):
- Great visual style. I would like it even more if it was a bit "washed-out" (higher brightness) like in the screenshot. The colours would feel "softer" and the feel would be more "retro".
- Controls could be slightly less sensitive.
- Invulnerable enemies (as unintended as they are) are a great idea. They could just be visually differentiated from "normies".
- I like that player can choose the firepower by (not) collecting powerups.
- Interesting scoring system. Is the secret ending triggered by a high score (overflow? :smile:). (btw. I reached 350M points)
- There could be a losing/winning condition (at least I didn't find it)
chunkybrewster
20. Dec 2017 · 21:17 UTC
Looks great and controls well, although difficulty kind of drops off when you have all the gun upgrades.
Fork0
20. Dec 2017 · 23:08 UTC
Could be an awesome game, but it needs all those missing features. I still played it a lot more than the content allowed me to xD
loveapplegames
23. Dec 2017 · 18:15 UTC
Wow, great game! Presentation is the best I've seen yet. Love the art style. One minor gripe is that the game is way too easy. I stopped playing after 250,000,000 points.