Flower Hero by Curt
We’ve combined the practiced perfection of rhythm games and sullied it with the random number generation hell of card games.

RULES: 1. Click on cards that match flowers as they hit the red bar to kill the flower. 2. If you don't have the right card, play any other card, just don't lose the beat! 3. Green cards are wild.
You get more points by getting multipliers, so use your wild cards carefully!
TOOLS: * Adobe PS * 3DS * Unity * Ableton Live / Push
Our twitter junk:
Programming: @curt https://twitter.com/expendibleman
3D modelling / animation: https://twitter.com/pixelreborn
Music: @acroll
2D art / animation: https://twitter.com/meghanrabbit
https://youtu.be/kOrs_-gJK9U
| Windows | https://expendibleman.itch.io/flower-hero |
| HTML5 (web) | https://megrabbit.itch.io/flower-hero |
| Original URL | https://ldjam.com/events/ludum-dare/41/flower-hero |
Ratings
| Overall | 575th | 3.458⭐ | 62🧑⚖️ |
| Fun | 617th | 3.275⭐ | 62🧑⚖️ |
| Innovation | 554th | 3.39⭐ | 61🧑⚖️ |
| Theme | 381th | 3.862⭐ | 60🧑⚖️ |
| Graphics | 399th | 3.775⭐ | 62🧑⚖️ |
| Audio | 276th | 3.568⭐ | 61🧑⚖️ |
| Humor | 432th | 3.127⭐ | 57🧑⚖️ |
| Given | 63🗳️ | 69🗨️ |
https://youtu.be/0NYOZ5m75gc

https://www.dropbox.com/sh/tuamynrqzvbz2p2/AAByjE25BjUA1AmgjeLEDGnva/Music/Ableton?dl=0
Pretty good transition from 2D to 3D.
Our songs are almost done, you can check them out here: https://soundcloud.com/acroll/sets/ldjam-41
10/10! XD
After I understand the basic mechanics, it is really fun to play the game.
I need to manage my hand card to achieve combos and higher score.
Great Game~~
I've fixed the instructions up a bit so you can actually read them on the it.ch html5 build. Thanks for the music feedback - @acroll has never done LD before, and he's super new to making music. I think he did amazing!
Thanks for all the feedback, you guys. I'm gonna make sure I play all your games if I can (I'm on a Mac so I don't get to play the Windows only ones).
<3
For me... This is REALLY hard to play with a trackpad. I would suggest adding keyboard controls -- maybe number the card slots 1 through 9. But I like the concept and the music works pretty well!
@Expendibleman and I make games that are motion and gesture controlled normally, so we're both really good at mouse and trackpad controls, but adding keyboard controls makes a ton of sense. Thanks!
Still, really enjoyable and neat idea.
I also didn't notice the different judgment windows for a while but it feels like the perfect window is earlier than it should be.
The flowers and art are cute, but the game could use more juice with SFX and VFX. There wasn't much audiovisual feedback on each note.
Great game!


The concept is good but I very often ended up in situations where the cards just did not line up. If you plan to continue developing this game, add some way to manipulate deck to give more control to the player and less to RNG.
Overall, very neat experience and amazing music.
The game was not that hard and was quite balanced to be honest :)
Congratulations on the project!

This has been one of my favorite games this time around so far. Not only does it has cool music, it has difficulty selection, card management, strategy and rhythm combined with cutesy looks. Even after reading the instructions I struggled a few rounds to comprehend what was going on or what I was meant to do, but once it started rolling, it couldn't be stopped.
I'm not really sure of what kind of feedback to give to a project like this. Given the time, it's actually fantastic. It'd be great to see this expanded into something more later down.
Once again, great work on making it to the jam. Indeed, I wouldn't have expected the "Hero" games to be about flowers, and this blew my mind. [My team](twitter.com/whalesandgames) would really love to check more projects from you later on. Cheers! :whale:
@HPMNK and @BalladofSong thanks so much for the feedback. I think adding a learning level to this game would be really really helpful. Something with feedback, and more explosions and slower music.
@Moski that's really high praise coming from you guys. Your work is really inspiring. I've followed you on twitter and will keep an eye out for your projects. Thank you!
From the screen shots I was so excited about this game. Guitar Hero meets plants versus zombies, but the execution did not live up to my expectations. I was confused at first about how to play the cards and thought I had to play the correct card. I'd recommend controlling the first appearance to being all the same plant and all the same cards and then have helper text pop up telling the player that they can play any card and keep the same flower cards but have new flowers come in so that the player learns that they can play any card, but score points for matches.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I would make easy easier. Like much easier. I can't multitask and don't do rhythm games well, so I think I hit the first flower, panicked, then missed the next 5, causing me to lose instantly. The second attempt was better, but I really can't play this game.
The music was awesome and the graphics were great. I'm amazed that some people have minds that can play these types of games.
I agree that a little more feedback on the flowers you hit and the ones that you didn't would be nice. I also think that a new card could be dealt to the empty spot faster. But this was excellent!