PowerPath by Robin Komen

[raw]
made by Robin Komen for LD 39 (COMPO)

Hey, this is my first ertry for a Ludum Dare. PowerPath

#Edits:

  • Timers Balanced a little
  • Need to fix a bug where you can get lost in the Tiles.

LevelwithFailMoves.png

failLevel.png

My game is a braingame. You have to remember the Path and follow it again.

In the Link, you can find the Game folder with the .exe, aswell as a folder with my source code and a howto document.

Sadly I did not get to make any game sounds and more then 7 Levels since i did not have as much time as planned this weekend. It was an awesome experience for me to take part in this.

If you have any Questions, feel free to message me

Ratings

Overall 342th 3.3⭐ 22🧑‍⚖️
Fun 312th 3.2⭐ 22🧑‍⚖️
Innovation 241th 3.3⭐ 22🧑‍⚖️
Theme 367th 3.45⭐ 22🧑‍⚖️
Graphics 219th 3.55⭐ 22🧑‍⚖️
Humor 459th 1.8⭐ 17🧑‍⚖️
Mood 553th 2.353⭐ 19🧑‍⚖️
Given 15🗳️ 4🗨️

Feedback

William Derksen
31. Jul 2017 · 04:15 UTC
Looks cool! I don't see a link though???
PixelFormedStudios
31. Jul 2017 · 20:35 UTC
A simple concept but very fun to play! The starting levels are a little tough, but this is a really good game!
Hammers
31. Jul 2017 · 20:39 UTC
Nice concept. It was good fun but challenging in places! I think the timers on the first couple of levels could be increased a bit to give a slightly nicer difficulty curve. Great job though :)
Lukesta
31. Jul 2017 · 20:40 UTC
Graphics look very rigid, polished and smooth. I'm in general a big fan of fast mind games but couldn't really associate with yours. But I think with a little bit of re balancing this could be quite entertaining. For me the biggest problem was that it was more of a hit fast enough on your keyboard instead of doing something smart.
acoto87
31. Jul 2017 · 20:41 UTC
Nice game! ;)
The game in google drive is in a folder, I'll helpful if there is a .zip to download the whole game at once.
ondrej.paska
31. Jul 2017 · 20:41 UTC
Please provide at least a zip file with your game.
My favourit type of game, was really fun! I got stuck in third level, how to go through? Graphics is neat. Great job!
Rogue Studios
31. Jul 2017 · 20:47 UTC
Pretty good but a felt like the first few levels should have had more time
ReboundGames
31. Jul 2017 · 20:57 UTC
Very appealing graphics. I like the way you made it look like a physical game. It's very difficult, particularly because of the strict time limit. I personally would have liked it more if the paths had been more complex and the time limits had been a little looser, but that's more of a personal preference than a flaw in the game.
afendar
09. Aug 2017 · 12:32 UTC
Super game but really very hard because we do not have much time to redo the path
Yetman
11. Aug 2017 · 13:11 UTC
I hate memory games a lot but I still had some fun with this one. The graphics are nice and the difficulty curve is good. Please add a marker to where the player is currently at, I usually make a mistake and do one move in the opposite direction then I lose vision of where I am currently at. Overall, it is a nice game.
josehzz
14. Aug 2017 · 20:15 UTC
Super simple game idea, nice. I think the levels give to little time and the move/switch color animations should be faster but overall, good job.
Marcenat
17. Aug 2017 · 14:16 UTC
Nice idea, the level transition were smooth.
Maybe when you restart a level pressing start should skip the path animation because it's annoying to wait for the path to show up again before trying again to follow it.
I would also have made the current square in a different color so that the player know were he is.
HuvaaKoodia
17. Aug 2017 · 19:20 UTC
A simple memorization and dexterity challenge. Found if enjoyable enough.

The movement controls are ok as they are shown on the map. The transition from the shown path to the movement mode could be done on input from the player. Currently it starts the movement mode automatically after a delay, which means I have to spam the first direction key to not lose any energy which is slightly annoying.

Some groovy soothing music would really fit here.

Good work!
WillData
17. Aug 2017 · 19:21 UTC
I found it to be kind of boring. There wasn't a lot of feedback as to what tile I was currently on so if I did mess up it just meant restarting and trying again. It is a decent concept as a brain game but I think it could have been better if your current tile was visible and you had players double back onto previous tiles to change the color. Also instead of drawing out the solution tile by tile(it is kinda slow) flash it two or three times completed and then let the player start. Final critique, I think the timer should start after the player's first movement. I hope you don't take my critiquing the wrong way and I do want to congratulate you on completing a competition entry!