PowerPath by Robin Komen
Hey, this is my first ertry for a Ludum Dare. PowerPath
#Edits:
- Timers Balanced a little
- Need to fix a bug where you can get lost in the Tiles.


My game is a braingame. You have to remember the Path and follow it again.
In the Link, you can find the Game folder with the .exe, aswell as a folder with my source code and a howto document.
Sadly I did not get to make any game sounds and more then 7 Levels since i did not have as much time as planned this weekend. It was an awesome experience for me to take part in this.
If you have any Questions, feel free to message me
| Windows | https://drive.google.com/open?id=0B64P8Hf_3NUPUVhlRWx3UmFMVjA |
| Original URL | https://ldjam.com/events/ludum-dare/39/powerpath |
Ratings
| Overall | 342th | 3.3⭐ | 22🧑⚖️ |
| Fun | 312th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 241th | 3.3⭐ | 22🧑⚖️ |
| Theme | 367th | 3.45⭐ | 22🧑⚖️ |
| Graphics | 219th | 3.55⭐ | 22🧑⚖️ |
| Humor | 459th | 1.8⭐ | 17🧑⚖️ |
| Mood | 553th | 2.353⭐ | 19🧑⚖️ |
| Given | 15🗳️ | 4🗨️ |
The game in google drive is in a folder, I'll helpful if there is a .zip to download the whole game at once.
My favourit type of game, was really fun! I got stuck in third level, how to go through? Graphics is neat. Great job!
Maybe when you restart a level pressing start should skip the path animation because it's annoying to wait for the path to show up again before trying again to follow it.
I would also have made the current square in a different color so that the player know were he is.
The movement controls are ok as they are shown on the map. The transition from the shown path to the movement mode could be done on input from the player. Currently it starts the movement mode automatically after a delay, which means I have to spam the first direction key to not lose any energy which is slightly annoying.
Some groovy soothing music would really fit here.
Good work!