Cold Galaxy by PixelMeal
When you were nine, your parents died at the hands of slavers. You were fourteen when you killed a man in self defense. At eighteen, you led your crewmates in a mutiny and took command of a pirate vessel.
Life has taught you well: This galaxy is not your friend. Others must die for you to survive. Sacrifices must be made.
Inspired by FTL. Lead your crew to certain doom and destruction while trying to avoid a mutiny. As you explore, your crew will level up and gain traits -- some good, some bad. Earn money, upgrade your crew capacity, and fight off psychic raiders as you navigate through a cold galaxy.
Didn't have time for audio/music unfortunately. Recommended listening: your favorite ambient space mix!
Fonts used: - Airborne by Charles Casimiro Design: https://www.fontspace.com/charles-casimiro-design/airborne - HK Grotesk by Hanken Design Co: https://hanken.co/product/hk-grotesk/
Windows Download only
Edited 10:17pm, 12/2/2018: 2 minor bugfixes - Fixed rewards granted from "smuggle contraband" option. - Fixed stability penalty when sacrificing crew in oxygen leak encounter.
| Windows | https://pixelmeal.itch.io/cold-galaxy |
| Source code | https://github.com/ntkyger/LD43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/cold-galaxy |
Ratings
| Overall | 66th | 3.825⭐ | 22🧑⚖️ |
| Fun | 35th | 3.975⭐ | 22🧑⚖️ |
| Innovation | 164th | 3.4⭐ | 22🧑⚖️ |
| Theme | 39th | 4.175⭐ | 22🧑⚖️ |
| Graphics | 185th | 3.55⭐ | 22🧑⚖️ |
| Humor | 138th | 3.175⭐ | 22🧑⚖️ |
| Mood | 70th | 3.775⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 5🗨️ |
You quickly understand that you must not attach yourself to your crew members because they must be constantly sacrificed!
The only downside I see is the lack of a greater goal. The fact that your crew is so vulnerable makes it so your only objective is to earn more money. Customizing and improving your ship could be great (but 48 hours may be too short for such features).
Feels very polished and I think the theme fits perfectly!
Oh and I love when crew members suddenly become racist, or jealous when someone just died :D
Cargo drop of felt kind of arbitrary as you never know where you're bringing it. Choosing a planet type for each unique cargo and tracking it would bring a clear goal and let the player choose their path better. Had a great time anyhow and the game looks great too for being mainly text based. Well done! (34 days is my record lol)
Great work!
I'm just wondering: I seemed to attract a lot of racist narcissists. Are you trying to tell me something?
Excellent, excellent entry. Top marks!
The visual style is super clean and cool and the writing is solid. I enjoy that the characters here feel a lot more fleshed out than FTL's and you can easily get lost in a role playing mood where the characters are more than mere containers for different abilities and traits. Overall, a pretty awesome package and I'd love to see you continue developing the concept further! :thumbsup: