Land Ahoy! by Unvestigate

It is the year 1492, and the earth is flat. Christopher Columbus is attempting to discover the New World. The only problem is, he keeps falling off the earth! Can you help him navigate the high seas and reach the New World safely?

About
I made the game as a solo developer over the course of two and a half days. The game runs on my homemade game engine. The game is 95% C++ and 5% AngelScript. I used Visual Studio 2013 for the programming. The modeling and texturing was done in Blender and GIMP. I used the awesome space-3d tool to generate the skybox (https://github.com/wwwtyro/space-3d). The font I used is called "Vinque". Unfortunately I did not have time to add sounds.
System Requirements
- Windows 7 or newer (64-bit only)
- Visual C++ 2013 x64 runtimes
- A DX11 graphics card with up-to-date drivers
Links
Note
The game engine is built first and foremost for multiplayer games and it has a client/server architecture which means that even for single player games (such as Land Ahoy!) there is some network communication going on. Depending on your firewall settings you may get a popup asking you to confirm the connection. Rest assured the game is not communicating with the outside world in any way. The only connection is between the client and server within the same process. You can verify this with a tool such as Wireshark.
If the game runs poorly on your machine you can disable some graphical effects. There is no settings menu but you can press F12 to open the debug overlay and then F8 to open the render options. Try turning off SSAO or shadows if performance is bad.
| Original URL | https://ldjam.com/events/ludum-dare/38/land-ahoy |
Ratings
| Given | 6🗳️ | 0🗨️ |
But yes... Your's is much more detailed and polished... And yes... Own Game Engine ;-) You are a Pro...
Congratulation
I saw your game earlier, it's hard to compare to mine since your is more about the gameplay and this one is more about the environment. But I liked your one a lot. And awesome sound effects! I actually had planned a similar particle effect of water falling off the level but I never had time to implement it. Glad to see you did it :)
We enjoyed this one. Too bad there wasn’t music it would really heighten the mood of this little game. Overlooking that, we loved the artstyle and it’s a really good take on a golf game. We can see that you focused on the aesthetics on this game and that’s awesome for being a programmer. Super impressed that you wrote the engine yourself. Have an awesome day!
*(We'll be back again on Sunday when the judging starts)*
// Rasmus & Isak ([LiquidBrain](https://ldjam.com/users/liquidbrain/))
Infecteria looks super nice! Reminds me of the game Osmos.
The main thing that bothered me is that you drag in the opposite direction when you want to launch, as if you're pulling back to launch the ship. Was there a particular reason for this? I would have found it more intuitive (and slightly easier to control) to drag in the direction of movement.
-Controls are very intuitive
-Would have like to see the ship falling into to abiss
-Maybe you could add some more levels (maybe different races trying to find the new world from different lcation on the flat world)
@d3zmodos: I assume I went with the drag-to-launch approach since I worked on a number of minigolf games for iPhone back in the day and they worked like that. Of course, that was because otherwise your finger would have blocked your view. Anyway, it seems it is a matter of taste. @cptn-b seemed to think the controls were allright :smile:.
As for the other feedback, I agree. I would have liked to:
* Add sounds
* Add more levels
* Add more gamplay features such as pirates and sea monsters
* Add more visual polish such as ships actually falling off the world, water particles falling off the world.
These were all planned, but due to time constraints I had to cut them.
https://www.youtube.com/watch?v=pZ-D40BBNhA
This could easily be expanded for a nice mobile game with some more mechanics, felt like a mix of angry birds and pinball. :)
Noice game :smile: